09/21/17 Update: maintained for OSX 10.12, XCode 9
Install cmake
so that you can make the /Thirdparty
first.
🚨Notice: g2o
requires Eigen
, better 3.2.10
-
Download this repository from github:
$ cd ~/Downloads
$ git clone https://github.com/rancheng/ORB_SLAM_OSX_AR.git
$ cd ./ORB_SLAM_OSX_AR
$ open
-
In the folder, open:
/Xcode/ORB_SLAM2.xcworkspace
note: it's the xcworkspace file -
Copy the
/Data
folder intoUsers/Data
root folder in case of different user configuration -
Build
ORB_SLAM
target first, then BuildMono_AR_Test
target ( Build insidexcode
)
- Integrate Pangolin and async rendering support on Mac.
Enjoy it.