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Simplify build.zig to not require user to specify raylib path (#2383)
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We can figure out the source file location based on the location of the
build.zig file. No need to require the library user to specify where
raylib is stored.
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Hejsil committed Mar 11, 2022
1 parent cda1324 commit 8065504
Showing 1 changed file with 78 additions and 78 deletions.
156 changes: 78 additions & 78 deletions src/build.zig
Original file line number Diff line number Diff line change
@@ -1,96 +1,96 @@
const std = @import("std");

pub fn Pkg(srcdir: []const u8) type {
return struct {
pub fn addRaylib(b: *std.build.Builder, target: std.zig.CrossTarget) *std.build.LibExeObjStep {
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const mode = b.standardReleaseOptions();
pub fn addRaylib(b: *std.build.Builder, target: std.zig.CrossTarget) *std.build.LibExeObjStep {
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const mode = b.standardReleaseOptions();

const raylib_flags = &[_][]const u8{
"-std=gnu99",
"-DPLATFORM_DESKTOP",
"-DGL_SILENCE_DEPRECATION=199309L",
"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891
};
const raylib_flags = &[_][]const u8{
"-std=gnu99",
"-DPLATFORM_DESKTOP",
"-DGL_SILENCE_DEPRECATION=199309L",
"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891
};

const raylib = b.addStaticLibrary("raylib", srcdir ++ "/raylib.h");
raylib.setTarget(target);
raylib.setBuildMode(mode);
raylib.linkLibC();
const raylib = b.addStaticLibrary("raylib", srcdir ++ "/raylib.h");
raylib.setTarget(target);
raylib.setBuildMode(mode);
raylib.linkLibC();

raylib.addIncludeDir(srcdir ++ "/external/glfw/include");
raylib.addIncludeDir(srcdir ++ "/external/glfw/include");

raylib.addCSourceFiles(&.{
srcdir ++ "/raudio.c",
srcdir ++ "/rcore.c",
srcdir ++ "/rmodels.c",
srcdir ++ "/rshapes.c",
srcdir ++ "/rtext.c",
srcdir ++ "/rtextures.c",
srcdir ++ "/utils.c",
}, raylib_flags);
raylib.addCSourceFiles(&.{
srcdir ++ "/raudio.c",
srcdir ++ "/rcore.c",
srcdir ++ "/rmodels.c",
srcdir ++ "/rshapes.c",
srcdir ++ "/rtext.c",
srcdir ++ "/rtextures.c",
srcdir ++ "/utils.c",
}, raylib_flags);

switch (raylib.target.toTarget().os.tag) {
.windows => {
raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
raylib.linkSystemLibrary("winmm");
raylib.linkSystemLibrary("gdi32");
raylib.linkSystemLibrary("opengl32");
raylib.addIncludeDir("external/glfw/deps/mingw");
},
.linux => {
raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
raylib.linkSystemLibrary("GL");
raylib.linkSystemLibrary("rt");
raylib.linkSystemLibrary("dl");
raylib.linkSystemLibrary("m");
raylib.linkSystemLibrary("X11");
},
.freebsd, .openbsd, .netbsd, .dragonfly => {
raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
raylib.linkSystemLibrary("GL");
raylib.linkSystemLibrary("rt");
raylib.linkSystemLibrary("dl");
raylib.linkSystemLibrary("m");
raylib.linkSystemLibrary("X11");
raylib.linkSystemLibrary("Xrandr");
raylib.linkSystemLibrary("Xinerama");
raylib.linkSystemLibrary("Xi");
raylib.linkSystemLibrary("Xxf86vm");
raylib.linkSystemLibrary("Xcursor");
},
.macos => {
// On macos rglfw.c include Objective-C files.
const raylib_flags_extra_macos = &[_][]const u8{
"-ObjC",
};
raylib.addCSourceFiles(
&.{srcdir ++ "/rglfw.c"},
raylib_flags ++ raylib_flags_extra_macos,
);
raylib.linkFramework("Foundation");
},
else => {
@panic("Unsupported OS");
},
}
switch (raylib.target.toTarget().os.tag) {
.windows => {
raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
raylib.linkSystemLibrary("winmm");
raylib.linkSystemLibrary("gdi32");
raylib.linkSystemLibrary("opengl32");
raylib.addIncludeDir("external/glfw/deps/mingw");
},
.linux => {
raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
raylib.linkSystemLibrary("GL");
raylib.linkSystemLibrary("rt");
raylib.linkSystemLibrary("dl");
raylib.linkSystemLibrary("m");
raylib.linkSystemLibrary("X11");
},
.freebsd, .openbsd, .netbsd, .dragonfly => {
raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
raylib.linkSystemLibrary("GL");
raylib.linkSystemLibrary("rt");
raylib.linkSystemLibrary("dl");
raylib.linkSystemLibrary("m");
raylib.linkSystemLibrary("X11");
raylib.linkSystemLibrary("Xrandr");
raylib.linkSystemLibrary("Xinerama");
raylib.linkSystemLibrary("Xi");
raylib.linkSystemLibrary("Xxf86vm");
raylib.linkSystemLibrary("Xcursor");
},
.macos => {
// On macos rglfw.c include Objective-C files.
const raylib_flags_extra_macos = &[_][]const u8{
"-ObjC",
};
raylib.addCSourceFiles(
&.{srcdir ++ "/rglfw.c"},
raylib_flags ++ raylib_flags_extra_macos,
);
raylib.linkFramework("Foundation");
},
else => {
@panic("Unsupported OS");
},
}

raylib.setOutputDir("./");
raylib.install();
return raylib;
}
};
return raylib;
}

const lib = Pkg(".");

pub fn build(b: *std.build.Builder) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});

_ = lib.addRaylib(b, target);
const lib = addRaylib(b, target);
lib.setOutputDir(srcdir);
lib.install();
}

const srcdir = getSrcDir();

fn getSrcDir() []const u8 {
return std.fs.path.dirname(@src().file) orelse ".";
}

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