Labs made in the course Advanced Game Programming. The labs covered the following topics: Blooming with HDR, Bump mapping, Skinning of a mesh, Physical modelling of a pool table and AI flocking behaviour (Boids).
rcedermalm/Labs-for-TSBK03-Advanced-Game-Programming
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Labs made in the course Advanced Game Programming. The labs covered the following topics: Blooming with HDR, Bump mapping, Skinning of a mesh, Physical modelling of a pool table and AI flocking behaviour.
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