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Update README.md
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lukeyuRL committed Jul 14, 2021
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Expand Up @@ -35,11 +35,11 @@ Every imported object will undergo post-processing, the main settings are applie
2. OnPostprocessModel > CreateHumanoidPost & SetAnimation
3. OnPostprocessAllAssets: Main procedure (see notes).

Notes:
Relocating textures: MoveImageToTopFolder & RemoveEmptyTextureFolder
Deploying Animator: AutoCreateAnimator
Deploying Materials: CreateMaterials
Deploying Prefabs: CreateOneLODPrefabFromModel or CreatePrefabFromModel
Notes:
Relocating textures: MoveImageToTopFolder & RemoveEmptyTextureFolder
Deploying Animator: AutoCreateAnimator
Deploying Materials: CreateMaterials
Deploying Prefabs: CreateOneLODPrefabFromModel or CreatePrefabFromModel
Pay special attention to Auto Setup importing the FBX twice. This is because the first import for the previous version tends to create erroneous data within the materials or create unforeseen problems during operation. The new version runs through the import process twice to mitigate the occurrence of these mistakes, however, you will still need to make sure the problems are resolved.

**Creating Materials**
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