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chore(deps): update dependency esbuild to v0.18.14 #8939

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merged 1 commit into from
Jul 20, 2023

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@renovate renovate bot commented Jul 20, 2023

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This PR contains the following updates:

Package Change Age Adoption Passing Confidence
esbuild 0.18.12 -> 0.18.14 age adoption passing confidence

Release Notes

evanw/esbuild (esbuild)

v0.18.14

Compare Source

  • Implement local CSS names (#​20)

    This release introduces two new loaders called global-css and local-css and two new pseudo-class selectors :local() and :global(). This is a partial implementation of the popular CSS modules approach for avoiding unintentional name collisions in CSS. I'm not calling this feature "CSS modules" because although some people in the community call it that, other people in the community have started using "CSS modules" to refer to something completely different and now CSS modules is an overloaded term.

    Here's how this new local CSS name feature works with esbuild:

    • Identifiers that look like .className and #idName are global with the global-css loader and local with the local-css loader. Global identifiers are the same across all files (the way CSS normally works) but local identifiers are different between different files. If two separate CSS files use the same local identifier .button, esbuild will automatically rename one of them so that they don't collide. This is analogous to how esbuild automatically renames JS local variables with the same name in separate JS files to avoid name collisions.

    • It only makes sense to use local CSS names with esbuild when you are also using esbuild's bundler to bundle JS files that import CSS files. When you do that, esbuild will generate one export for each local name in the CSS file. The JS code can import these names and use them when constructing HTML DOM. For example:

      // app.js
      import { outerShell } from './app.css'
      const div = document.createElement('div')
      div.className = outerShell
      document.body.appendChild(div)
      /* app.css */
      .outerShell {
        position: absolute;
        inset: 0;
      }

      When you bundle this with esbuild app.js --bundle --loader:.css=local-css --outdir=out you'll now get this (notice how the local CSS name outerShell has been renamed):

      // out/app.js
      (() => {
        // app.css
        var outerShell = "app_outerShell";
      
        // app.js
        var div = document.createElement("div");
        div.className = outerShell;
        document.body.appendChild(div);
      })();
      /* out/app.css */
      .app_outerShell {
        position: absolute;
        inset: 0;
      }

      This feature only makes sense to use when bundling is enabled both because your code needs to import the renamed local names so that it can use them, and because esbuild needs to be able to process all CSS files containing local names in a single bundling operation so that it can successfully rename conflicting local names to avoid collisions.

    • If you are in a global CSS file (with the global-css loader) you can create a local name using :local(), and if you are in a local CSS file (with the local-css loader) you can create a global name with :global(). So the choice of the global-css loader vs. the local-css loader just sets the default behavior for identifiers, but you can override it on a case-by-case basis as necessary. For example:

      :local(.button) {
        color: red;
      }
      :global(.button) {
        color: blue;
      }

      Processing this CSS file with esbuild with either the global-css or local-css loader will result in something like this:

      .stdin_button {
        color: red;
      }
      .button {
        color: blue;
      }
    • The names that esbuild generates for local CSS names are an implementation detail and are not intended to be hard-coded anywhere. The only way you should be referencing the local CSS names in your JS or HTML is with an import statement in JS that is bundled with esbuild, as demonstrated above. For example, when --minify is enabled esbuild will use a different name generation algorithm which generates names that are as short as possible (analogous to how esbuild minifies local identifiers in JS).

    • You can easily use both global CSS files and local CSS files simultaneously if you give them different file extensions. For example, you could pass --loader:.css=global-css and --loader:.module.css=local-css to esbuild so that .css files still use global names by default but .module.css files use local names by default.

    • Keep in mind that the css loader is different than the global-css loader. The :local and :global annotations are not enabled with the css loader and will be passed through unchanged. This allows you to have the option of using esbuild to process CSS containing while preserving these annotations. It also means that local CSS names are disabled by default for now (since the css loader is currently the default for CSS files). The :local and :global syntax may be enabled by default in a future release.

    Note that esbuild's implementation does not currently have feature parity with other implementations of modular CSS in similar tools. This is only a preliminary release with a partial implementation that includes some basic behavior to get the process started. Additional behavior may be added in future releases. In particular, this release does not implement:

    • The composes pragma
    • Tree shaking for unused local CSS
    • Local names for keyframe animations, grid lines, @container, @counter-style, etc.

    Issue #​20 (the issue for this feature) is esbuild's most-upvoted issue! While this release still leaves that issue open, it's an important first step in that direction.

  • Parse :is, :has, :not, and :where in CSS

    With this release, esbuild will now parse the contents of these pseudo-class selectors as a selector list. This means you will now get syntax warnings within these selectors for invalid selector syntax. It also means that esbuild's CSS nesting transform behaves slightly differently than before because esbuild is now operating on an AST instead of a token stream. For example:

    /* Original code */
    div {
      :where(.foo&) {
        color: red;
      }
    }
    
    /* Old output (with --target=chrome90) */
    :where(.foo:is(div)) {
      color: red;
    }
    
    /* New output (with --target=chrome90) */
    :where(div.foo) {
      color: red;
    }

v0.18.13

Compare Source

  • Add the --drop-labels= option (#​2398)

    If you want to conditionally disable some development-only code and have it not be present in the final production bundle, right now the most straightforward way of doing this is to use the --define: flag along with a specially-named global variable. For example, consider the following code:

    function main() {
      DEV && doAnExpensiveCheck()
    }

    You can build this for development and production like this:

    • Development: esbuild --define:DEV=true
    • Production: esbuild --define:DEV=false

    One drawback of this approach is that the resulting code crashes if you don't provide a value for DEV with --define:. In practice this isn't that big of a problem, and there are also various ways to work around this.

    However, another approach that avoids this drawback is to use JavaScript label statements instead. That's what the --drop-labels= flag implements. For example, consider the following code:

    function main() {
      DEV: doAnExpensiveCheck()
    }

    With this release, you can now build this for development and production like this:

    • Development: esbuild
    • Production: esbuild --drop-labels=DEV

    This means that code containing optional development-only checks can now be written such that it's safe to run without any additional configuration. The --drop-labels= flag takes comma-separated list of multiple label names to drop.

  • Avoid causing unhandledRejection during shutdown (#​3219)

    All pending esbuild JavaScript API calls are supposed to fail if esbuild's underlying child process is unexpectedly terminated. This can happen if SIGINT is sent to the parent node process with Ctrl+C, for example. Previously doing this could also cause an unhandled promise rejection when esbuild attempted to communicate this failure to its own child process that no longer exists. This release now swallows this communication failure, which should prevent this internal unhandled promise rejection. This change means that you can now use esbuild's JavaScript API with a custom SIGINT handler that extends the lifetime of the node process without esbuild's internals causing an early exit due to an unhandled promise rejection.

  • Update browser compatibility table scripts

    The scripts that esbuild uses to compile its internal browser compatibility table have been overhauled. Briefly:

    • Converted from JavaScript to TypeScript
    • Fixed some bugs that resulted in small changes to the table
    • Added caniuse-lite and @mdn/browser-compat-data as new data sources (replacing manually-copied information)

    This change means it's now much easier to keep esbuild's internal compatibility tables up to date. You can review the table changes here if you need to debug something about this change:


Configuration

📅 Schedule: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).

🚦 Automerge: Enabled.

Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

🔕 Ignore: Close this PR and you won't be reminded about these updates again.


  • If you want to rebase/retry this PR, check this box

This PR has been generated by Mend Renovate. View repository job log here.

@renovate renovate bot enabled auto-merge (squash) July 20, 2023 00:24
@jtoar jtoar added this to the v6.0.0 milestone Jul 20, 2023
@jtoar jtoar added the release:chore This PR is a chore (means nothing for users) label Jul 20, 2023
@renovate renovate bot merged commit 4d47e79 into main Jul 20, 2023
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@renovate renovate bot deleted the renovate/esbuild-0.x branch July 20, 2023 02:05
jtoar pushed a commit that referenced this pull request Jul 20, 2023
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This PR contains the following updates:

| Package | Change | Age | Adoption | Passing | Confidence |
|---|---|---|---|---|---|
| [esbuild](https://togithub.com/evanw/esbuild) | [`0.18.12` ->
`0.18.14`](https://renovatebot.com/diffs/npm/esbuild/0.18.12/0.18.14) |
[![age](https://developer.mend.io/api/mc/badges/age/npm/esbuild/0.18.14?slim=true)](https://docs.renovatebot.com/merge-confidence/)
|
[![adoption](https://developer.mend.io/api/mc/badges/adoption/npm/esbuild/0.18.14?slim=true)](https://docs.renovatebot.com/merge-confidence/)
|
[![passing](https://developer.mend.io/api/mc/badges/compatibility/npm/esbuild/0.18.12/0.18.14?slim=true)](https://docs.renovatebot.com/merge-confidence/)
|
[![confidence](https://developer.mend.io/api/mc/badges/confidence/npm/esbuild/0.18.12/0.18.14?slim=true)](https://docs.renovatebot.com/merge-confidence/)
|

---

### Release Notes

<details>
<summary>evanw/esbuild (esbuild)</summary>

###
[`v0.18.14`](https://togithub.com/evanw/esbuild/blob/HEAD/CHANGELOG.md#01814)

[Compare
Source](https://togithub.com/evanw/esbuild/compare/v0.18.13...v0.18.14)

- Implement local CSS names
([#&#8203;20](https://togithub.com/evanw/esbuild/issues/20))

This release introduces two new loaders called `global-css` and
`local-css` and two new pseudo-class selectors `:local()` and
`:global()`. This is a partial implementation of the popular [CSS
modules](https://togithub.com/css-modules/css-modules) approach for
avoiding unintentional name collisions in CSS. I'm not calling this
feature "CSS modules" because although some people in the community call
it that, other people in the community have started using "CSS modules"
to refer to [something completely
different](https://togithub.com/WICG/webcomponents/blob/60c9f682b63c622bfa0d8222ea6b1f3b659e007c/proposals/css-modules-v1-explainer.md)
and now CSS modules is an overloaded term.

    Here's how this new local CSS name feature works with esbuild:

- Identifiers that look like `.className` and `#idName` are global with
the `global-css` loader and local with the `local-css` loader. Global
identifiers are the same across all files (the way CSS normally works)
but local identifiers are different between different files. If two
separate CSS files use the same local identifier `.button`, esbuild will
automatically rename one of them so that they don't collide. This is
analogous to how esbuild automatically renames JS local variables with
the same name in separate JS files to avoid name collisions.

- It only makes sense to use local CSS names with esbuild when you are
also using esbuild's bundler to bundle JS files that import CSS files.
When you do that, esbuild will generate one export for each local name
in the CSS file. The JS code can import these names and use them when
constructing HTML DOM. For example:

        ```js
        // app.js
        import { outerShell } from './app.css'
        const div = document.createElement('div')
        div.className = outerShell
        document.body.appendChild(div)
        ```

        ```css
        /* app.css */
        .outerShell {
          position: absolute;
          inset: 0;
        }
        ```

When you bundle this with `esbuild app.js --bundle
--loader:.css=local-css --outdir=out` you'll now get this (notice how
the local CSS name `outerShell` has been renamed):

        ```js
        // out/app.js
        (() => {
          // app.css
          var outerShell = "app_outerShell";

          // app.js
          var div = document.createElement("div");
          div.className = outerShell;
          document.body.appendChild(div);
        })();
        ```

        ```css
        /* out/app.css */
        .app_outerShell {
          position: absolute;
          inset: 0;
        }
        ```

This feature only makes sense to use when bundling is enabled both
because your code needs to `import` the renamed local names so that it
can use them, and because esbuild needs to be able to process all CSS
files containing local names in a single bundling operation so that it
can successfully rename conflicting local names to avoid collisions.

- If you are in a global CSS file (with the `global-css` loader) you can
create a local name using `:local()`, and if you are in a local CSS file
(with the `local-css` loader) you can create a global name with
`:global()`. So the choice of the `global-css` loader vs. the
`local-css` loader just sets the default behavior for identifiers, but
you can override it on a case-by-case basis as necessary. For example:

        ```css
        :local(.button) {
          color: red;
        }
        :global(.button) {
          color: blue;
        }
        ```

Processing this CSS file with esbuild with either the `global-css` or
`local-css` loader will result in something like this:

        ```css
        .stdin_button {
          color: red;
        }
        .button {
          color: blue;
        }
        ```

- The names that esbuild generates for local CSS names are an
implementation detail and are not intended to be hard-coded anywhere.
The only way you should be referencing the local CSS names in your JS or
HTML is with an `import` statement in JS that is bundled with esbuild,
as demonstrated above. For example, when `--minify` is enabled esbuild
will use a different name generation algorithm which generates names
that are as short as possible (analogous to how esbuild minifies local
identifiers in JS).

- You can easily use both global CSS files and local CSS files
simultaneously if you give them different file extensions. For example,
you could pass `--loader:.css=global-css` and
`--loader:.module.css=local-css` to esbuild so that `.css` files still
use global names by default but `.module.css` files use local names by
default.

- Keep in mind that the `css` loader is different than the `global-css`
loader. The `:local` and `:global` annotations are not enabled with the
`css` loader and will be passed through unchanged. This allows you to
have the option of using esbuild to process CSS containing while
preserving these annotations. It also means that local CSS names are
disabled by default for now (since the `css` loader is currently the
default for CSS files). The `:local` and `:global` syntax may be enabled
by default in a future release.

Note that esbuild's implementation does not currently have feature
parity with other implementations of modular CSS in similar tools. This
is only a preliminary release with a partial implementation that
includes some basic behavior to get the process started. Additional
behavior may be added in future releases. In particular, this release
does not implement:

    -   The `composes` pragma
    -   Tree shaking for unused local CSS
- Local names for keyframe animations, grid lines, `@container`,
`@counter-style`, etc.

Issue [#&#8203;20](https://togithub.com/evanw/esbuild/issues/20) (the
issue for this feature) is esbuild's most-upvoted issue! While this
release still leaves that issue open, it's an important first step in
that direction.

-   Parse `:is`, `:has`, `:not`, and `:where` in CSS

With this release, esbuild will now parse the contents of these
pseudo-class selectors as a selector list. This means you will now get
syntax warnings within these selectors for invalid selector syntax. It
also means that esbuild's CSS nesting transform behaves slightly
differently than before because esbuild is now operating on an AST
instead of a token stream. For example:

    ```css
    /* Original code */
    div {
      :where(.foo&) {
        color: red;
      }
    }

    /* Old output (with --target=chrome90) */
    :where(.foo:is(div)) {
      color: red;
    }

    /* New output (with --target=chrome90) */
    :where(div.foo) {
      color: red;
    }
    ```

###
[`v0.18.13`](https://togithub.com/evanw/esbuild/blob/HEAD/CHANGELOG.md#01813)

[Compare
Source](https://togithub.com/evanw/esbuild/compare/v0.18.12...v0.18.13)

- Add the `--drop-labels=` option
([#&#8203;2398](https://togithub.com/evanw/esbuild/issues/2398))

If you want to conditionally disable some development-only code and have
it not be present in the final production bundle, right now the most
straightforward way of doing this is to use the `--define:` flag along
with a specially-named global variable. For example, consider the
following code:

    ```js
    function main() {
      DEV && doAnExpensiveCheck()
    }
    ```

    You can build this for development and production like this:

    -   Development: `esbuild --define:DEV=true`
    -   Production: `esbuild --define:DEV=false`

One drawback of this approach is that the resulting code crashes if you
don't provide a value for `DEV` with `--define:`. In practice this isn't
that big of a problem, and there are also various ways to work around
this.

However, another approach that avoids this drawback is to use JavaScript
label statements instead. That's what the `--drop-labels=` flag
implements. For example, consider the following code:

    ```js
    function main() {
      DEV: doAnExpensiveCheck()
    }
    ```

With this release, you can now build this for development and production
like this:

    -   Development: `esbuild`
    -   Production: `esbuild --drop-labels=DEV`

This means that code containing optional development-only checks can now
be written such that it's safe to run without any additional
configuration. The `--drop-labels=` flag takes comma-separated list of
multiple label names to drop.

- Avoid causing `unhandledRejection` during shutdown
([#&#8203;3219](https://togithub.com/evanw/esbuild/issues/3219))

All pending esbuild JavaScript API calls are supposed to fail if
esbuild's underlying child process is unexpectedly terminated. This can
happen if `SIGINT` is sent to the parent `node` process with Ctrl+C, for
example. Previously doing this could also cause an unhandled promise
rejection when esbuild attempted to communicate this failure to its own
child process that no longer exists. This release now swallows this
communication failure, which should prevent this internal unhandled
promise rejection. This change means that you can now use esbuild's
JavaScript API with a custom `SIGINT` handler that extends the lifetime
of the `node` process without esbuild's internals causing an early exit
due to an unhandled promise rejection.

-   Update browser compatibility table scripts

The scripts that esbuild uses to compile its internal browser
compatibility table have been overhauled. Briefly:

    -   Converted from JavaScript to TypeScript
    -   Fixed some bugs that resulted in small changes to the table
- Added [`caniuse-lite`](https://www.npmjs.com/package/caniuse-lite) and
[`@mdn/browser-compat-data`](https://www.npmjs.com/package/@&#8203;mdn/browser-compat-data)
as new data sources (replacing manually-copied information)

This change means it's now much easier to keep esbuild's internal
compatibility tables up to date. You can review the table changes here
if you need to debug something about this change:

- [JS table
changes](https://togithub.com/evanw/esbuild/compare/d259b8fac717ee347c19bd8299f2c26d7c87481a...af1d35c372f78c14f364b63e819fd69548508f55#diff-1649eb68992c79753469f02c097de309adaf7231b45cc816c50bf751af400eb4)
- [CSS table
changes](https://togithub.com/evanw/esbuild/commit/95feb2e09877597cb929469ce43811bdf11f50c1#diff-4e1c4f269e02c5ea31cbd5138d66751e32cf0e240524ee8a966ac756f0e3c3cd)

</details>

---

### Configuration

📅 **Schedule**: Branch creation - At any time (no schedule defined),
Automerge - At any time (no schedule defined).

🚦 **Automerge**: Enabled.

♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the
rebase/retry checkbox.

🔕 **Ignore**: Close this PR and you won't be reminded about these
updates again.

---

- [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check
this box

---

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Renovate](https://www.mend.io/free-developer-tools/renovate/). View
repository job log
[here](https://developer.mend.io/github/redwoodjs/redwood).

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