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The Yamagi Quake II client for Raspberry Pi

This branch is 68 commits ahead, 583 commits behind yquake2:master

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icon Noch ein buntes Icon
src Revert "Testing back ports from the quake3 port"
stuff Updated documentation and default configuration file.
CONTRIBUTE Add a project for porting Quake II to several consoles
LICENSE Whitespace fixes.
Makefile Raspbian hard float support and EGL options changes
README Add joystick FAQ Updated documentation based on the recent official release of Raspbian.

Quake 2 for Raspberry PI


This is a port of the 1997 id Software Game to the Raspberry PI.

From Wikipedia:

The Raspberry Pi has a Broadcom BCM2835 system on a chip (SoC), which includes an ARM1176JZF-S 700 MHz processor, VideoCore IV GPU, and 256 megabytes of RAM. It does not include a built-in hard disk or solid-state drive, but uses a SD card for booting and long-term storage.

This is based off the Yamagi Quake 2 port, more precisely, the OpenGL ES branch.

In Action



Current Status

The demo and full versions are playable but some graphical effects had to be disabled.


The sound is disabled by default due to issues in the ALSA drivers. You can reactivate it by commenting the set s_initsound 0 line in the yq2.cfg.



  • Raspberry PI
  • Raspbian (recommended) or Debian Wheezy public beta
  • a 192/64 RAM split

Packages needed

  • libsdl1.2-dev
  • libvorbis-dev
  • libogg-dev
  • zlib1g-dev
  • libjpeg8-dev

Follow the instructions from the original README to build and install.


You can get the demo files from Fileplanet

The game should be launched as root in the console to be able to grab the keyboard/mouse.

You should also copy the stuff/yq2.cfg to the baseq2 directory where you installed the game to get sane settings for the Raspberry PI.

The FPS can get pretty low sometimes, but you can get a smoother experience by overclocking your Raspberry PI.

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