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svg.path is a collection of objects that implement the different path commands in SVG, and a parser for SVG path definitions.


There are four path segment objects, Line, Arc, CubicBezier and QuadraticBezier.`There is also a Path object that acts as a collection of the path segment objects.

All coordinate values for these classes are given as complex values, where the .real part represents the X coordinate, and the .imag part representes the Y coordinate:

>>> from svg.path import Path, Line, Arc, CubicBezier, QuadraticBezier, Close

All of these objects have a .point() function which will return the coordinates of a point on the path, where the point is given as a floating point value where 0.0 is the start of the path and 1.0 is the end.

You can calculate the length of a Path or it's segments with the .length() function. For CubicBezier and Arc segments this is done by geometric approximation and for this reason may be very slow. You can make it faster by passing in an error option to the method. If you don't pass in error, it defaults to 1e-12:

>>> CubicBezier(300+100j, 100+100j, 200+200j, 200+300j).length(error=1e-5)

CubicBezier and Arc also has a min_depth option that specifies the minimum recursion depth. This is set to 5 by default, resulting in using a minimum of 32 segments for the calculation. Setting it to 0 is a bad idea for CubicBeziers, as they may become approximated to a straight line.

Line.length() and QuadraticBezier.length() also takes these parameters, but they are ignored.

CubicBezier and QuadraticBezier also has is_smooth_from(previous) methods, that check if the segment is a "smooth" segment compared to the given segment.

There is also a parse_path() function that will take an SVG path definition and return a Path object:

>>> from svg.path import parse_path
>>> parse_path('M 100 100 L 300 100')
Path(Move(to=(100+100j)), Line(start=(100+100j), end=(300+100j)))


These are the SVG path segment classes. See the SVG specifications for more information on what each parameter means.

  • Line(start, end)
  • Arc(start, radius, rotation, arc, sweep, end)
  • QuadraticBezier(start, control, end)
  • CubicBezier(start, control1, control2, end)

In addition to that, there is the Path class, which is instantiated with a sequence of path segments:

  • Path(*segments)

The Path class is a mutable sequence, so it behaves like a list. You can add to it and replace path segments etc:

>>> path = Path(Line(100+100j,300+100j), Line(100+100j,300+100j))
>>> path.append(QuadraticBezier(300+100j, 200+200j, 200+300j))
>>> path[0] = Line(200+100j,300+100j)
>>> del path[1]

The path object also has a d() method that will return the SVG representation of the Path segments:

>>> path.d()
'M 200,100 L 300,100 Q 200,200 200,300'


This SVG path example draws a triangle:

>>> path1 = parse_path('M 100 100 L 300 100 L 200 300 z')

You can format SVG paths in many different ways, all valid paths should be accepted:

>>> path2 = parse_path('M100,100L300,100L200,300z')

And these paths should be equal:

>>> path1 == path2

You can also build a path from objects:

>>> path3 = Path(Line(100+100j,300+100j), Line(300+100j, 200+300j), Line(200+300j, 100+100j))

And it should again be equal to the first path:

>>> path1 == path2

Paths are mutable sequences, you can slice and append:

>>> path1.append(QuadraticBezier(300+100j, 200+200j, 200+300j))
>>> len(path1[2:]) == 3

Note that there is no protection against you creating paths that are invalid. You can for example have a Close command that doesn't end at the path start:

>>> wrong = Path(Line(100+100j,200+100j), Close(200+300j, 0))

Future features

  • Reversing paths. They should then reasonably be drawn "backwards" meaning each path segment also needs to be reversed.
  • Mathematical transformations might make sense.
  • Verifying that paths are correct, or protection against creating incorrect paths.


This module is under a MIT License.


SVG path objects and parser




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