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Shoot falling balloons and watch them burst into bloon-confetti. Made with Phaser, a HTML5 game framework and Matter.js.

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Bloon Hit 🎈

Shoot falling balloons and watch them burst into bloon-confetti. Made with Phaser, a HTML5 game framework and Matter.js.

1. Starting screen

Starting Screen of Bloon Hit

2. Burst that bloon

Bloons are successfully burst when hit by a projectile, but only before they hit the 'floor'. The projectile - a small white circle - is animated to move across the screen by changing its position every few milliseconds. This is dependent on the cannon angle, which is tracked as a variable using trigonometry within the JavaScript code.

Each hit of a bloon spews out either tiny balloon confetti, or mini skulls. It depends on whether the bloon has hit the floor already. Each time a balloon hits the floor, a 'life' is deducted (as show from the bottom left of the screen, where the 3 hearts are). A player has 3 lives in each game session.

Mid-Game Screen of Bloon Hit

3. All 3 lives lost - game ends

Once 3 bloons have touched the 'floor', the game ends. End Screen of Bloon Hit

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Shoot falling balloons and watch them burst into bloon-confetti. Made with Phaser, a HTML5 game framework and Matter.js.

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