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Tiered Naming Support #11

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1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -416,3 +416,4 @@ FodyWeavers.xsd
/.vsconfig
/Assets/VRCFaceTracking/Tools/Binary Parameter Tool/Editor/Test.controller
/Assets/VRCFaceTracking/Tools/Binary Parameter Tool/Editor/AllParams.asset
/Export
Original file line number Diff line number Diff line change
Expand Up @@ -22,11 +22,11 @@ public static AnimationClip CreateFloatDriverAnimation(string baseParamName, flo
Directory.CreateDirectory("Assets/VRCFaceTracking/Generated/Anims/");
}

string[] guid = (AssetDatabase.FindAssets(baseParamName + parameterValue + "Float"));
string[] guid = (AssetDatabase.FindAssets(NameNoSymbol(baseParamName) + parameterValue + "Float"));

if (guid.Length == 0)
{
AssetDatabase.CreateAsset(_animationClip, "Assets/VRCFaceTracking/Generated/Anims/" + baseParamName + parameterValue + "Float.anim");
AssetDatabase.CreateAsset(_animationClip, "Assets/VRCFaceTracking/Generated/Anims/" + NameNoSymbol(baseParamName) + parameterValue + "Float.anim");
AssetDatabase.SaveAssets();
}

Expand All @@ -51,11 +51,11 @@ public static AnimationClip CreateFloatDriverAnimation(string baseParamName, str
Directory.CreateDirectory("Assets/VRCFaceTracking/Generated/Anims/");
}

string[] guid = (AssetDatabase.FindAssets(animName));
string[] guid = (AssetDatabase.FindAssets(NameNoSymbol(animName)));

if (guid.Length == 0)
{
AssetDatabase.CreateAsset(_animationClip, "Assets/VRCFaceTracking/Generated/Anims/" + animName + ".anim");
AssetDatabase.CreateAsset(_animationClip, "Assets/VRCFaceTracking/Generated/Anims/" + NameNoSymbol(animName) + ".anim");
AssetDatabase.SaveAssets();
}

Expand Down Expand Up @@ -83,11 +83,11 @@ public static AnimationClip[] CreateFloatSmootherAnimation(string baseParamName,
Directory.CreateDirectory("Assets/VRCFaceTracking/Generated/Anims/");
}

string[] guid = (AssetDatabase.FindAssets(baseParamName + initThreshold + "Smoother.anim"));
string[] guid = (AssetDatabase.FindAssets(NameNoSymbol(baseParamName) + initThreshold + "Smoother.anim"));

if (guid.Length == 0)
{
AssetDatabase.CreateAsset(_animationClip1, "Assets/VRCFaceTracking/Generated/Anims/"+ baseParamName + initThreshold + "Smoother.anim");
AssetDatabase.CreateAsset(_animationClip1, "Assets/VRCFaceTracking/Generated/Anims/" + NameNoSymbol(baseParamName) + initThreshold + "Smoother.anim");
AssetDatabase.SaveAssets();
}

Expand All @@ -100,7 +100,7 @@ public static AnimationClip[] CreateFloatSmootherAnimation(string baseParamName,

if (guid.Length == 0)
{
AssetDatabase.CreateAsset(_animationClip2, "Assets/VRCFaceTracking/Generated/Anims/" + baseParamName + finalThreshold + "Smoother.anim");
AssetDatabase.CreateAsset(_animationClip2, "Assets/VRCFaceTracking/Generated/Anims/" + NameNoSymbol(baseParamName) + finalThreshold + "Smoother.anim");
AssetDatabase.SaveAssets();
}

Expand All @@ -111,5 +111,20 @@ public static AnimationClip[] CreateFloatSmootherAnimation(string baseParamName,

return new AnimationClip[] { _animationClip1, _animationClip2 };
}

public static string NameNoSymbol(string name)
{
string nameNoSym = "";

for (int j = 0; j < name.Length; j++)
{
if (name[j] != '/')
{
nameNoSym += name[j];
}

}
return nameNoSym;
}
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -60,15 +60,15 @@ public void CreateBinaryLayer()

// Clear out existing ...Binary layers to make-way for an updated one
for (int i = 0; i < animatorController.layers.Length; i++)
if (animatorController.layers[i].name == baseParamName + " Binary")
if (animatorController.layers[i].name == NameNoSymbol(baseParamName) + " Binary")
{
animatorController.RemoveLayer(i);
}

// Creating a layer object since the default weight can not be assigned after creation.
AnimatorControllerLayer layer = new AnimatorControllerLayer
{
name = baseParamName + " Binary",
name = NameNoSymbol(baseParamName) + " Binary",
stateMachine = new AnimatorStateMachine
{
hideFlags = HideFlags.HideInHierarchy
Expand Down Expand Up @@ -108,15 +108,15 @@ public void CreateCombinedBinaryLayer()

// Clear out existing ...Binary layers to make-way for an updated one
for (int i = 0; i < animatorController.layers.Length; i++)
if (animatorController.layers[i].name == baseParamName + " Binary")
if (animatorController.layers[i].name == NameNoSymbol(baseParamName) + " Binary")
{
animatorController.RemoveLayer(i);
}

// Creating a layer object since the default weight can not be assigned after creation.
AnimatorControllerLayer layer = new AnimatorControllerLayer
{
name = baseParamName + " Binary",
name = NameNoSymbol(baseParamName) + " Binary",
stateMachine = new AnimatorStateMachine
{
hideFlags = HideFlags.HideInHierarchy
Expand Down Expand Up @@ -187,7 +187,7 @@ private static void CreateCombinedUniformBinaryStatesInMachine(string name, int

AnimatorState[] states = new AnimatorState[binarySteps];

stateMachine.name = name + " Binary State Machine";
stateMachine.name = NameNoSymbol(name) + " Binary State Machine";
stateMachine.anyStatePosition = new Vector3(20, 0, 0);
stateMachine.entryPosition = new Vector3
(
Expand Down Expand Up @@ -228,7 +228,7 @@ private static void CreateCombinedUniformBinaryStatesInMachine(string name, int
// Creating all the binary states and transitions
for (int i = 1; i < binarySteps; i++)
{
states[i] = stateMachine.AddState(name + i * negativeCount, new Vector3
states[i] = stateMachine.AddState(NameNoSymbol(name) + i * negativeCount, new Vector3
(
stateMachine.anyStatePosition.x - 20 - Mathf.Sin(((float)i / binarySteps) * Mathf.PI * (-1) * negativeCount) * (200 + binarySteps * 8),
stateMachine.anyStatePosition.y - 5 - Mathf.Cos(((float)i / binarySteps) * Mathf.PI) * (100 + binarySteps * 4),
Expand Down Expand Up @@ -263,7 +263,7 @@ private static void CreateCombinedUniformBinaryStatesInMachine(string name, int
blendType = BlendTreeType.Simple1D,
hideFlags = HideFlags.HideInHierarchy,
blendParameter = "BinaryBlend",
name = name + (i * negativeCount),
name = NameNoSymbol(name) + (i * negativeCount),
useAutomaticThresholds = false
};

Expand Down Expand Up @@ -308,7 +308,7 @@ private static void CreateUniformBinaryStatesInMachine(string name, int binarySi
for (int i = 0; i < binarySteps; i++)
{

stateMachine.name = name + " Binary State Machine";
stateMachine.name = NameNoSymbol(name) + " Binary State Machine";
stateMachine.anyStatePosition = new Vector3(20, 0, 0);
stateMachine.entryPosition = new Vector3
(
Expand All @@ -318,7 +318,7 @@ private static void CreateUniformBinaryStatesInMachine(string name, int binarySi
);


states[i] = stateMachine.AddState(name + i, new Vector3
states[i] = stateMachine.AddState(NameNoSymbol(name) + i, new Vector3
(
stateMachine.anyStatePosition.x - 20 - Mathf.Sin((i / (float)binarySteps) * Mathf.PI * 2f) * (200 + binarySteps * 8),
stateMachine.anyStatePosition.y - 5 - Mathf.Cos((i / (float)binarySteps) * Mathf.PI * 2f) * (100 + binarySteps * 4),
Expand Down Expand Up @@ -349,7 +349,7 @@ private static void CreateUniformBinaryStatesInMachine(string name, int binarySi
blendType = BlendTreeType.Simple1D,
hideFlags = HideFlags.HideInHierarchy,
blendParameter = "BinaryBlend",
name = name + i,
name = NameNoSymbol(name) + i,
useAutomaticThresholds = false,
};

Expand All @@ -367,6 +367,7 @@ private static void CreateUniformBinaryStatesInMachine(string name, int binarySi
}
}

// implement next update pls
private static void CreateBranchingBinaryStatesInMachine(string name, int binarySize, AnimatorStateMachine stateMachine, AnimationClip initClip, AnimationClip finalClip, bool writeDefaults, float duration, bool nextStateInterrupt, float min, float max, AnimationClip finalNegativeClip = null, float minNeg = 0, float maxNeg = 0)
{
// Skips creating the negative & positive branch
Expand All @@ -380,7 +381,7 @@ private static void CreateBranchingBinaryStatesInMachine(string name, int binary
int minSteps = (int)((min + .05) * binarySteps);
int maxSteps = (int)((max - .05) * binarySteps);

stateMachine.name = name + " Binary State Machine";
stateMachine.name = NameNoSymbol(name) + " Binary State Machine";
stateMachine.entryPosition = new Vector3(0, 20, 0);
stateMachine.anyStatePosition = new Vector3
(
Expand Down Expand Up @@ -417,7 +418,7 @@ private static void CreateBranchingBinaryStatesInMachine(string name, int binary
blendType = BlendTreeType.Simple1D,
hideFlags = HideFlags.HideInHierarchy,
blendParameter = "BinaryBlend",
name = name + i,
name = NameNoSymbol(name) + i,
useAutomaticThresholds = false,
};

Expand Down Expand Up @@ -499,15 +500,15 @@ public void CreateSmoothingLayer(float smoothness)

// Clear out existing ...Binary layers to make-way for an updated one
for (int i = 0; i < animatorController.layers.Length; i++)
if (animatorController.layers[i].name == baseParamName + " Float Smoother")
if (animatorController.layers[i].name == NameNoSymbol(baseParamName) + " Float Smoother")
{
animatorController.RemoveLayer(i);
}

// Creates an animation layer
AnimatorControllerLayer layer = new AnimatorControllerLayer
{
name = baseParamName + " Float Smoother",
name = NameNoSymbol(baseParamName) + " Float Smoother",
stateMachine = new AnimatorStateMachine
{
hideFlags = HideFlags.HideInHierarchy
Expand Down Expand Up @@ -571,5 +572,20 @@ public void CreateSmoothingLayer(float smoothness)
state.motion = rootTree;
}

public static string NameNoSymbol(string name)
{
string nameNoSym = "";

for (int j = 0; j < name.Length; j++)
{
if (name[j] != '/')
{
nameNoSym += name[j];
}

}
return nameNoSym;
}

}
}
Original file line number Diff line number Diff line change
Expand Up @@ -405,7 +405,37 @@ private void OnGUI()
"set animations, transitions, and parameters that handle the specified Binary Parameter."
)))
{
if (ParameterTools.AddVRCParameter(_avDescriptor, GenerateBinaryParams(_baseParamName, _binarySize, _isCombined)) | !_createParametersInDescriptor)
if (_createParametersInDescriptor)
{
if (ParameterTools.AddVRCParameter(_avDescriptor, GenerateBinaryParams(_baseParamName, _binarySize, _isCombined)))
{

if (_tab == 0 && !_smooth)
{
ParameterTools.CheckAndCreateParameter(_baseParamName, _animatorController, 1);

_binaryStateMachine.initClip = BinaryParameterFloatDriver.CreateFloatDriverAnimation(_baseParamName, 0f);
_binaryStateMachine.finalClip = BinaryParameterFloatDriver.CreateFloatDriverAnimation(_baseParamName, 1f);
}
else if (_tab == 0)
{
ParameterTools.CheckAndCreateParameter(_baseParamName, _animatorController, 1);

_binaryStateMachine.CreateSmoothingLayer(_smoothness);

_binaryStateMachine.initClip = BinaryParameterFloatDriver.CreateFloatDriverAnimation(_baseParamName + "Proxy", 0f);
_binaryStateMachine.finalClip = BinaryParameterFloatDriver.CreateFloatDriverAnimation(_baseParamName + "Proxy", 1f);
}
if (ParameterTools.AddVRCParameter(_avDescriptor, GenerateBinaryParams(_baseParamName, _binarySize, _isCombined)))
{
ParameterTools.RemoveVRCParameter(_avDescriptor, _baseParamName);
_binaryStateMachine.CreateBinaryLayer();
}
else
EditorGUILayout.HelpBox("Parameters can not fit, or Expressions Parameters do not exist.", MessageType.Warning);
}
}
else
{
if (_tab == 0 && !_smooth)
{
Expand All @@ -423,13 +453,7 @@ private void OnGUI()
_binaryStateMachine.initClip = BinaryParameterFloatDriver.CreateFloatDriverAnimation(_baseParamName + "Proxy", 0f);
_binaryStateMachine.finalClip = BinaryParameterFloatDriver.CreateFloatDriverAnimation(_baseParamName + "Proxy", 1f);
}
if (ParameterTools.AddVRCParameter(_avDescriptor, GenerateBinaryParams(_baseParamName, _binarySize, _isCombined)))
{
ParameterTools.RemoveVRCParameter(_avDescriptor, _baseParamName);
_binaryStateMachine.CreateBinaryLayer();
}
else
EditorGUILayout.HelpBox("Parameters can not fit, or Expressions Parameters do not exist.", MessageType.Warning);
_binaryStateMachine.CreateBinaryLayer();
}
}
}
Expand All @@ -442,24 +466,51 @@ private void OnGUI()
"set animations, transitions, and parameters that handle the specified Combined Binary Parameter."
)))
{
if (ParameterTools.AddVRCParameter(_avDescriptor, GenerateBinaryParams(_baseParamName, _binarySize, _isCombined)) | !_createParametersInDescriptor)
if(_createParametersInDescriptor)
{
if (_tab == 0 && !_smooth)
if (ParameterTools.AddVRCParameter(_avDescriptor, GenerateBinaryParams(_baseParamName, _binarySize, _isCombined)))
{
ParameterTools.RemoveVRCParameter(_avDescriptor, new VRCExpressionParameters.Parameter
if (_tab == 0 && !_smooth)
{
ParameterTools.RemoveVRCParameter(_avDescriptor, new VRCExpressionParameters.Parameter
{
name = _baseParamName,
valueType = VRCExpressionParameters.ValueType.Float
});
ParameterTools.CheckAndCreateParameter(_baseParamName, _animatorController, 1);

_binaryStateMachine.initClip = BinaryParameterFloatDriver.CreateFloatDriverAnimation(_baseParamName, 0f);
_binaryStateMachine.finalClip = BinaryParameterFloatDriver.CreateFloatDriverAnimation(_baseParamName, 1f);
_binaryStateMachine.finalNegativeClip = BinaryParameterFloatDriver.CreateFloatDriverAnimation(_baseParamName, -1f);
}
else if (_tab == 0)
{
name = _baseParamName,
valueType = VRCExpressionParameters.ValueType.Float
});
ParameterTools.RemoveVRCParameter(_avDescriptor, _baseParamName);
ParameterTools.CheckAndCreateParameter(_baseParamName, _animatorController, 1);

_binaryStateMachine.CreateSmoothingLayer(_smoothness);
_binaryStateMachine.initClip = BinaryParameterFloatDriver.CreateFloatDriverAnimation(_baseParamName + "Proxy", 0f);
_binaryStateMachine.finalClip = BinaryParameterFloatDriver.CreateFloatDriverAnimation(_baseParamName + "Proxy", 1f);
_binaryStateMachine.finalNegativeClip = BinaryParameterFloatDriver.CreateFloatDriverAnimation(_baseParamName + "Proxy", -1f);
}
_binaryStateMachine.CreateCombinedBinaryLayer();
}
else
EditorGUILayout.HelpBox("Parameters can not fit, or Expressions Parameters do not exist.", MessageType.Warning);
}
else
{
if (_tab == 0 && !_smooth)
{

ParameterTools.CheckAndCreateParameter(_baseParamName, _animatorController, 1);

_binaryStateMachine.initClip = BinaryParameterFloatDriver.CreateFloatDriverAnimation(_baseParamName, 0f);
_binaryStateMachine.finalClip = BinaryParameterFloatDriver.CreateFloatDriverAnimation(_baseParamName, 1f);
_binaryStateMachine.finalNegativeClip = BinaryParameterFloatDriver.CreateFloatDriverAnimation(_baseParamName, -1f);
}
else if (_tab == 0)
{
ParameterTools.RemoveVRCParameter(_avDescriptor, _baseParamName);
{
ParameterTools.CheckAndCreateParameter(_baseParamName, _animatorController, 1);

_binaryStateMachine.CreateSmoothingLayer(_smoothness);
Expand All @@ -469,8 +520,7 @@ private void OnGUI()
}
_binaryStateMachine.CreateCombinedBinaryLayer();
}
else
EditorGUILayout.HelpBox("Parameters can not fit, or Expressions Parameters do not exist.", MessageType.Warning);

}
EditorGUILayout.HelpBox("Parameters (" + _avDescriptor.expressionParameters.CalcTotalCost() + "/" + VRCExpressionParameters.MAX_PARAMETER_COST + "):" + GenerateParamNames(_baseParamName, _binarySize, _isCombined), MessageType.None);

Expand Down
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