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Updated some documentation.
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phire committed Nov 3, 2010
1 parent 472c68d commit cdf4f6d
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2 changes: 2 additions & 0 deletions README.md
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Expand Up @@ -60,6 +60,8 @@ RSX's memory for 2D graphical display.
PS3 controllers are fully supported, and pressing the PS button brings up the
in-game XMB menu, assuming the framebuffer is working.

But you can't currently quit from the xmb without your ps3 giving up and rebooting.

### Filesystem Access

Full filesystem support is available, with access to the internal PS3 hard
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2 changes: 1 addition & 1 deletion psl1ght/lib/libreality/source/mm.c
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Expand Up @@ -4,7 +4,7 @@ s8 initialized = 0;
gcmConfiguration config;
void *heap_pointer;

// Really dumb allocater
// Really dumb allocater, It will do until we start dealing with textures and vertex buffers.
void *rsxMemAlign(s32 alignment, s32 size) {
if (!initialized) {
gcmGetConfiguration(&config);
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5 changes: 1 addition & 4 deletions samples/videoTest/source/main.c
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@@ -1,7 +1,4 @@
/* Note: this example only has a single buffer so it is only possible
* to draw a single image to the screen.
* if you want animation you will need a second buffer and to flip
* between them.
/* Now double buffered with animation.
*/

#include <psl1ght/lv2.h>
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