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pubmarine

publish/subscribe over websockets and UDP

WARNING: NOT PRODUCTION READY - RUN AT OWN RISK - API SUBJECT TO CHANGE

At one point I wanted to create a big fancy realtime decentralized database, but now I realize the scope is too big.

I really need a pubish/subscribe networking lib for browser/node/lua, so this is it.

img

implemented

  • pubmarine node.js server
    • $ npm i -g @repcomm/pubmarine
    • $ pubmarine
  • web client
    • $ npm i @repcomm/pubmarine
    • subscribe , mutate, listInstances, instance
  • lua client (currently married to minetest API, will be resolved soon)
    • subscribe , mutate, instance

requirements

  • pubmarine server tested using node -v -> v20.6.0
  • pubmarine ts/js client uses features:
    • Set
    • Map
    • WebSocket
    • class
    • ES module import/export
  • pubmarine minetest tested using:
    • minetest 5.7.0 (Linux)
    • LuaJIT 2.1.0-beta3
    • Release Mode
    • luasocket from:
      • ubuntu: apt install lua5.1-sockets
      • fedora: dnf install lua5.1-sockets

usage

web

See test.ts and test.html

Example
  import { Client } from "@repcomm/pubmarine";

  //create a client that should connect to a server
  const client = new Client(window.location.host);

  //wait for connection
  await client.connect();

  //you can impl your own auth model (or none)
  const auth = { apiKey: "blah" };
  //wait for authentication
  await client.authenticate(auth);

  //check if player schema exists yet
  if(!await client.hasSchema("players")) {

    //if it doesn't, try to create it
    await client.createSchema("players", {
      type: "dict",
      children: {
        "x": { type: "number" },
        "y": { type: "number" },
        "name": { type: "string" }
      }
    });
  }

  await client.subscribe("players",(instanceId, updateData, isNewInstance)=>{
    //fired for instantiations and mutations of all players
  });
  
  //create an instance of player on the server
  const localId = (await client.instance("players")).response.id;
  
  //subscribe to mutations on only it
  await client.subscribe({
      topic: "players",
      id: localId
    }, ( id, updateData, isNewInstance)=>{

    //fired for mutations of our own player instance
  });

  //publish a change to our player data
  //any chance you make is pushed to subscribers
  await client.mutate("players", localId, {
    name: prompt("Enter player name", "testbot"),
    x: 0.5,
    y: 0.5
  });

minetest lua

See mt_pubmarine/init.lua

authentication

No security so far, this is one of the last TODOs for MVP

// TS/JS client side
async client.authenticate( a: ClientAuthReq )

auth.js is responsible for authenticating a client

import type { MsgReq } from "./common";

//server side
export async function auth (msg: MsgReq<ClientAuthReq>): Promise<string> {

  //generate a random int as the client's ID
  return Math.floor(Math.random() * Number.MAX_SAFE_INTEGER).toString();
}

auth.js is monitored for changes and will be reloaded when ./dst/auth.js is mutated on the disk.

In the future, I will add a basic pocketbase authentication example.

ClientAuthReq can be an object of any shape, the only places it is used are in the above files.

Essentially to add in your own auth model simply change auth.js (auth.ts in the source of this repo compiles to it), and pass the correct shape to client.authenticate( v )