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Releases: rerun-io/egui_tiles

0.8.0 - Update to egui 0.27

26 Mar 16:36
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  • Update to egui 0.27.0 #58
  • Re-export Shares #56 (thanks @Gohla!)
  • Propagate enabled status for tile Ui #55 (thanks @Gohla!)

0.7.2

07 Feb 15:42
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  • Fix move_tile_to_container behavior for grid-to-same-grid moves with reflow enabled #53

0.7.1

06 Feb 15:22
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  • Make sure there is always an active tab #50
  • Derive Clone, Debug, PartialEq, Eq for EditAction #51

0.70

06 Feb 08:56
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  • Add an API to move an existing tile to an give container and position index #44
  • Properly handle grid layout with Tree::move_tile_to_container() #45
  • Turn some warn logging to debug logging #47
  • Add an EditAction parameter to the Behavior::on_edit() call #48
  • Update to egui 0.26 #49

0.6.0 - Update to egui 0.25

08 Jan 12:08
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Release 0.6.0 - Update to egui 0.25

0.5.0

04 Jan 13:39
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  • Pass TileId to make_active closure (#35)
  • Add SimplificationOptions::OFF (#38)
  • Add Tree::simplify_children_of_tile (#39) (#41)
  • Expose the internal u64 part of TileId (#40)
  • Fix simplification errors that result in warnings after removing panes (#41)
  • Add Tree::active_tiles for getting visible tiles (#42)

0.4.0 - egui 0.24 and scrollable tabs

23 Nov 16:58
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  • Fix Id clash when using multiple Trees (#32)
  • Scrollable tab bar (#9)
  • Behavior::on_tab_button can now add context menus, on hover ui etc. (#23)
  • serde is now and optional dependency (#13)
  • Update to egui 0.24
  • Update MSRV to Rust 1.72

0.3.1 - Add `Behavior::on_edit`

29 Sep 14:31
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  • Report edits to user with Behavior::on_edit (#29)
  • Make Tree::simplify public (#28)
  • Add Shares::set_share method (#25)

0.3.0 - update to egui 0.23

28 Sep 07:50
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  • Update to egui 0.23
  • Better grid column-count heuristic
  • Make drag preview style customizable

egui_tiles 0.2.0: Invisible tiles

06 Jul 09:34
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egui_tiles provides layouting and docking for egui.

  • Add support for invisible tiles
  • PartialEq for Tiles now ignores internal state
  • Add Tiles::find_pane
  • Add Tiles::remove_recursively