Releases: rerun-io/egui_tiles
Releases · rerun-io/egui_tiles
0.8.0 - Update to egui 0.27
- Update to egui 0.27.0 #58
- Re-export
Shares
#56 (thanks @Gohla!)
- Propagate
enabled
status for tile Ui
#55 (thanks @Gohla!)
0.7.2
- Fix
move_tile_to_container
behavior for grid-to-same-grid moves with reflow enabled #53
0.7.1
- Make sure there is always an active tab #50
- Derive
Clone, Debug, PartialEq, Eq
for EditAction
#51
0.70
- Add an API to move an existing tile to an give container and position index #44
- Properly handle grid layout with
Tree::move_tile_to_container()
#45
- Turn some warn logging to debug logging #47
- Add an
EditAction
parameter to the Behavior::on_edit()
call #48
- Update to
egui
0.26 #49
0.6.0 - Update to egui 0.25
Release 0.6.0 - Update to egui 0.25
0.5.0
- Pass
TileId
to make_active
closure (#35)
- Add
SimplificationOptions::OFF
(#38)
- Add
Tree::simplify_children_of_tile
(#39) (#41)
- Expose the internal
u64
part of TileId
(#40)
- Fix simplification errors that result in warnings after removing panes (#41)
- Add
Tree::active_tiles
for getting visible tiles (#42)
0.4.0 - egui 0.24 and scrollable tabs
- Fix Id clash when using multiple
Tree
s (#32)
- Scrollable tab bar (#9)
Behavior::on_tab_button
can now add context menus, on hover ui etc. (#23)
serde
is now and optional dependency (#13)
- Update to egui 0.24
- Update MSRV to Rust 1.72
0.3.1 - Add `Behavior::on_edit`
- Report edits to user with
Behavior::on_edit
(#29)
- Make
Tree::simplify
public (#28)
- Add
Shares::set_share
method (#25)
0.3.0 - update to egui 0.23
- Update to egui 0.23
- Better grid column-count heuristic
- Make drag preview style customizable
egui_tiles 0.2.0: Invisible tiles
egui_tiles
provides layouting and docking for egui.
- Add support for invisible tiles
PartialEq
for Tiles
now ignores internal state
- Add
Tiles::find_pane
- Add
Tiles::remove_recursively