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Hack depth offset in order to make objects not disappear (#990)
None of the things here is great, but it solves the problem at hand. * smaller depth offset steps (experimented in tracking_hf & colmap with history on the image itself) * bypass far z culling completely (far away layered images will "loose" more and more layers, but they won't disappear) * limit image plane distance to not be too insane * ensure use of f32 depth buffer for more consistency in this whole mess (precision was essentially unspecified so far)
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