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Hack depth offset in order to make objects not disappear #990

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merged 1 commit into from
Jan 30, 2023

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@Wumpf Wumpf commented Jan 30, 2023

None of the things here is great, but it solves the problem at hand.

  • smaller depth offset steps (experimented in tracking_hf & colmap with history on the image itself)
  • bypass far z culling completely (far away layered images will "loose" more and more layers, but they won't disappear)
  • limit image plane distance to not be too insane
  • ensure use of f32 depth buffer for more consistency in this whole mess (precision was essentially unspecified so far)

Fix of one of the issues in #880

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  • I have read and agree to Contributor Guide and the Code of Conduct
  • I've included a screenshot or gif (if applicable)
  • I've added a line to CHANGELOG.md (if this is a big enough change to warrant it)

None of the things here is great, but it solves the problem at hand.
* smaller depth offset steps (experimented in tracking_hf & colmap with history on the image itself)
* bypass far z culling completely (far away layered images will "loose" more and more layers, but they won't disappear)
* limit image plane distance to not be too insane
* ensure use of f32 depth buffer for more consistency in this whole mess (precision was essentially unspecified so far)
@Wumpf Wumpf merged commit 9314faa into main Jan 30, 2023
@Wumpf Wumpf deleted the andreas/fix-camera-plane-disappearing branch January 30, 2023 17:37
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