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Premultiply the alpha on the GPU #2190

Merged
merged 4 commits into from
May 24, 2023
Merged

Premultiply the alpha on the GPU #2190

merged 4 commits into from
May 24, 2023

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emilk
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@emilk emilk commented May 23, 2023

What

Premultiplying on the GPU saves us A LOT of CPU time when loading e.g. a png. But texture filtering must happen AFTER premultiplying, which means we need to do texture filtering in software on the shader.

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PR Build Summary: https://build.rerun.io/pr/2190

Premultiplying on the GPU saves us A LOT of cpu.

But texture filtering must happen AFTER premultiplying, which means
we need to do texture filtering in software on the shader.
@emilk emilk added 🔺 re_renderer affects re_renderer itself 📉 performance Optimization, memory use, etc labels May 23, 2023
@emilk emilk marked this pull request as ready for review May 23, 2023 21:13
@Wumpf Wumpf self-requested a review May 24, 2023 15:24
@@ -51,6 +50,9 @@ struct UniformBuffer {

minification_filter: u32,
magnification_filter: u32,

/// Boolean: decode 0-1 sRGB gamma to linear space before filtering?
decode_srgb: u32,
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wgsl has a (32bit large) bool type, why not use that?

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tried to find spec on when a bool is regarded as true, now not sure if it can be in a uniform buffer. Did you try?

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NOPE

[2023-05-24T15:47:35Z ERROR re_renderer::error_tracker] WGPU error tick_nr=1 description=Validation Error
    
    Caused by:
        In Device::create_shader_module
        
    Shader validation error: 
       ┌─ :86:1
       │
    86 │ var<uniform> rect_info: UniformBuffer;
       │ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ naga::GlobalVariable [1]
    
    
        Global variable [1] 'rect_info' is invalid
        Alignment requirements for address space Uniform are not met by [16]
        The type is not host-shareable
    

@emilk emilk merged commit 1606471 into main May 24, 2023
17 checks passed
@emilk emilk deleted the emilk/premul-alpha-on-gpu branch May 24, 2023 15:48
emilk added a commit that referenced this pull request May 24, 2023
Regression from #2190
@emilk emilk mentioned this pull request May 24, 2023
1 task
Wumpf pushed a commit that referenced this pull request May 24, 2023
Regression from #2190
emilk added a commit that referenced this pull request May 25, 2023
* Premultiply the alpha on the GPU

Premultiplying on the GPU saves us A LOT of cpu.

But texture filtering must happen AFTER premultiplying, which means
we need to do texture filtering in software on the shader.

* Add a TODO

* Cleanup

* Docfix
emilk added a commit that referenced this pull request May 25, 2023
Regression from #2190
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