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Fix incorrect bounding box calculation for camera view parts #4640
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I'm not sure about this. Maybe. The bounding box is used for auto-positioning of the camera, and I'm not sure users are always interested in seeing the bounding box axes (though, to be fair, they did turned them on).
When we have a 3D grid we definitely don't want to include it in the bounding box (since it is infinite) 😆
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My thought is that since origin axes are opt-in, if you've taken the action of enabling it, you should see it when you reset your view without needing to do significant zooming / panning to "search" for it.