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Allow for very large meshes & plots by always picking the largest available GPU buffer size #5053

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merged 2 commits into from Feb 6, 2024

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@Wumpf Wumpf commented Feb 6, 2024

What

We already did this for textures, was overdue to do it for buffers as well.

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Confirmed working on my end -- I can now look at 4M non-aggregated points on a plot 😱

@Wumpf Wumpf added 🪳 bug Something isn't working 🔺 re_renderer affects re_renderer itself 💣 crash crash, deadlock/freeze, do-no-start include in changelog labels Feb 6, 2024
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Wumpf commented Feb 6, 2024

@nikolausWest confirmed as well

@Wumpf Wumpf merged commit 3a348f8 into main Feb 6, 2024
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@Wumpf Wumpf deleted the andreas/no-buffer-limit branch February 6, 2024 10:12
@teh-cmc teh-cmc changed the title Fix handling very large meshes & plots (allow maximum available gpu buffers) Allow for very large meshes & plots by always picking the largest available GPU buffer size Feb 6, 2024
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🪳 bug Something isn't working 💣 crash crash, deadlock/freeze, do-no-start include in changelog 🔺 re_renderer affects re_renderer itself
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Crash on un-aggregated SeriesPoint for 1M series Crash when supplying too large mesh
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