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EMI: Implement lighting for OpenGL Shaders renderer. #942

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Jul 5, 2014

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Akz-
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@Akz- Akz- commented Jun 23, 2014

This implements a shader-based lighting solution for the GLS renderer.

@Botje
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Botje commented Jun 23, 2014

I'm not in a position to compile and test right now, but this looks pretty correct.
In the far future the draw{Vertices,Normals} could even be replaced by GPU skinning...

@klusark
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klusark commented Jun 26, 2014

Could you rebase this on master?

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klusark commented Jul 4, 2014

I tested it out and it looks good to me. If you rebase it I'll merge it.

@Akz-
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Akz- commented Jul 5, 2014

Rebased on master.

klusark added a commit that referenced this pull request Jul 5, 2014
EMI: Implement lighting for OpenGL Shaders renderer.
@klusark klusark merged commit f6232e7 into residualvm:master Jul 5, 2014
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3 participants