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Releases: retux-game/retux

ReTux 1.6.2

01 Feb 20:26
v1.6.2
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I suppose it's only appropriate that we push out another release after all this time.

This is a small one, with the only noteworthy change being some minor updates to the text in infoblocks to make them a little nicer, along with some small changes to the text at the start of the World 1 castle boss.

ReTux 1.6.1

02 Nov 16:44
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Small release this time, with just these changes:

  • Fixed an issue controlling the menus with XInput controllers where their analog jitter would cause auto-selecting of menu items. This was caused by a combination of too much sensitivity by default and, more significantly, the ability to select entries by pushing left or right. As a solution, the default analog threshold was increased to 50% and the feature of selecting menu items with left and right has been disabled for all menus except the Options menu, where it is retained for its added functionality. Thanks to ReynLynxPSI for making us aware of this problem with their short stream of ReTux.
  • Updated Spanish and Esperanto translations by Jorge.
  • Added an indication of the current level's name to the HUD, displayed in the middle of the screen above the Tux Doll indicator.

ReTux 1.6

12 Oct 00:27
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Another ReTux release coming your way! It's funny how we just never stop finding bugs to fix and improvements to make. Unfortunately, one of the things we wanted to do (learn how to make the Linux build into an AppImage) didn't end up happening (we just couldn't figure out how to do it), but we ended up finding plenty of other reasons to push out an update. ReTux features the following changes:

  • In combination with an update to xsge_gui, fixes a bug that caused the pause menu to disable lighting effects entirely. Oops!
  • Applied noise removal to the track, Wisp Hunt, which has a very large amount of analog noise that I'm surprised we didn't notice before. The noise reduction unfortunately changed the sound of the music slightly (de-emphasizing the end of piano keys), but it sounds much nicer overall.
  • Added an infoblock to the start of Explosive Sharpshooting to make sure the player is aware of how to shoot fireballs upwards.
  • Improved god-mode coloring and changed the password used to access it.
  • God mode now provides a permanent light source.
  • Added a secret "hell" mode accessed by passing the wrong god password. This new mode makes the game incredibly hard.
  • Changed the coloring of menu text so it's more legible.
  • Made time penalty never go higher than the amount of points you have accumulated, and reset time penalty to zero when you die.
  • Improved the final boss by adding a source of infinite, slowly supplied coins.
  • Made the cutscene before the final boss more interactive.
  • Implemented a measure to avoid sudden music ending when dying.
  • Added sound volume and music volume controls.
  • Made the Options menu allow you to adjust settings like joystick threshold and volume levels up and down with the left and right arrow keys.
  • The bombs for getting the Tux doll in Snowman's Wreckening now spawn infinitely (4 at a time) from a pipe above.
  • The bomb used to blow up the crates in The Uplifted Bomb now spawns from a pipe and will be replaced if lost.
  • Adjusted the layout of the dark room in Danger Doors so it's more fair.
  • Made it possible to get rid of unwanted secondary controls in the controls configuration menus by assigning an already assigned control to the action.
  • Made Going In Circles have its own special bonus room rather than just copy-pasting the one from level 1.

ReTux 1.5

30 Apr 18:05
v1.5
6f10977
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Another significant release! This release coincides with a SGE update which breaks compatibility with previous ReTux releases, but this release is also significant on its own! The most notable changes are listed below:

  • Changed resolution from 800x448 to 800x480. This required changing several levels, but it makes the resolution more sensible. In particular, we made this change because the 800x448 resolution meant that YouTube would only store video footage at 360p even though there was extra detail to be had at 480p.
  • Added a "Scale Proportional" option for anyone who wants to stretch the image out. This was mainly added because the true resolution of the game is further away from 16:9 and we understand some people want their entire screens filled. (I don't understand that, so "Scale Proportional" is on by default, but you do you.)
  • Tweaked the imagery of coins: one place that previously said "LIBRE" now says "RETUX", one place that previously said "自由" now says "SGE", and the hacker symbol previously used to hint at important areas has been replaced with "TD" (which stands for "Tux Doll") in Braille.
  • Levels have been adjusted to be slightly better, including addition of hints for somewhat obscure solutions to puzzles.
  • Added an esperanto translation by Jorge.
  • Adjusted the music to hopefully be better and more impactful theming-wise. This includes using the original SuperTux fortress music for most castles now, and using Wisphunt prior to the final map for particularly hard levels. Background selection has also been adjusted to perpetuate this theming.

ReTux 1.4.1

15 Sep 22:59
v1.4.1-1
a6682ab
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Oh no! Tux has slipped on a banana peel! Not to fear; this bugfix release will help Tux pick himself back up again.

After the release of version 1.4, a couple problems surfaced, so we've fixed those here. In particular, we've fixed the following issues:

  • The camera movement was not obeying delta timing, causing the camera to have a faster movement speed when the game ran better. This has been fixed.
  • The issue of the camera lurching forward and then suddenly stopping when Tux hits a wall has been fixed by limiting the camera's speed when Tux is not horizontally moving.
  • Changed the end of Tux's first line from a question mark to an ellipse.
  • Fixed up the readme to properly explain how to install dependencies.
  • Made it so that walking bombs explode when thrown into the lava, instead of just being "knocked" like normal enemies.
  • Fixed some bugs with the new / load game menu options which led to checkpoints in no-worldmap levelsets being ignored at load time, and which made it possible for an old game's active checkpoints list to bleed into a new game.

Note for Windows users: The Windows build requires the Microsoft Visual C++ redistributable runtime to be installed. You can find it here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads

ReTux 1.4

08 Sep 01:35
v1.4
670a69d
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It's been a while since a ReTux release has been made. Let's change that!

ReTux 1.4 is now out and it's back in business! Tux isn't, though; he's too busy worrying about his fish. This release features the following improvements compared to the previous release:

  • Made it so that generation of translation files is properly automatic. Previously, this was a tedious manual update process which was error prone. It's now handled by scripts.
  • Made it possible to translate strings used in the credits.
  • Added an option for a language to specify a font file to use instead of the default sprite font. As an example of this a (mostly skeletal) Japanese translation file has been added, using the TakaoPGothic font. Previously, non-European languages couldn't be rendered properly.
  • Increased warp speed a bit so that you don't have to wait so long when going through long pipes.
  • Shortened the pipe in Leap of Faith, preventing it from becoming inaccessible.
  • Added a checkpoint to Going in Circles, after the first moving platform.
  • Made the Tux doll block in The Game of Ice visible.
  • Made it so that all levels that use the rusty spring regenerate them if destroyed, preventing puzzles from becoming unsolvable.
  • Added a hint via an info block to A Step Through a Minefield for how to get the Tux doll.
  • Added Crystallo as an enemy. Rather than SuperTux's behavior, ReTux's Crystallo is like a walking snowball, but cannot be burned or frozen and does not walk off cliffs.
  • The map warps now use the newly improved "pixelate" transition instead of the dissolve transition.
  • Replaced the Milestone 1 worldmap Tux with the current SuperTux map smalltux.
  • Replaced the gradient portion of the arctis background with something that resembles a hand-painted sky (made by me in GNU IMP).
  • Added the Snow Mountains and Cloud Mountains backgrounds from the SuperTux project.
  • Made it so that the worldmap doesn't load an entire level to retrieve its name. This speeds up travel over levels you haven't played this session and removes the need for level preloading, which has therefore been removed.
  • Updated user directories to be properly compliant with XDG base directories.
  • Added an error catcher when importing levelsets that displays the error rather than allowing ReTux to crash.
  • Added a dialog box confirming that a levelset was loaded successfully. This replaces the level preloading screen which previously served this purpose.
  • A number of bugfixes.

Note for Windows users: The Windows build requires the Microsoft Visual C++ redistributable runtime to be installed. You can find it here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads