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Steering, obstacle avoidance and path following behaviors for the Unity Game Engine

branch: master
Octocat-spinner-32 Behaviors Resetting path traversed length when a new pathway is assigned September 17, 2013
Octocat-spinner-32 Editor Reworked SteerForNeighbors (MAJOR CHANGE) August 01, 2013
Octocat-spinner-32 Helpers RandomizePosition changes June 27, 2012
Octocat-spinner-32 TickedPriorityQueue Updated priority queue to allow pausing July 24, 2013
Octocat-spinner-32 .gitignore - ADDED .svn to gitignore May 13, 2012
Octocat-spinner-32 Behaviors.meta Added simple CharacterMotorVehicle July 07, 2010
Octocat-spinner-32 CHANGELOG.TXT Updating 2.7 changelog for release October 26, 2013
Octocat-spinner-32 CHANGELOG.TXT.meta Changelog meta for Unity February 14, 2011
Octocat-spinner-32 Editor.meta Added a Center to vehicles, affected Center and Radius by Scale July 10, 2010
Octocat-spinner-32 Helpers.meta Added simple CharacterMotorVehicle July 07, 2010
Octocat-spinner-32 IPathway.cs Pathway / IPathway clean-up August 31, 2013
Octocat-spinner-32 IPathway.cs.meta UnitySteer 2.5b1. Merging development changes April 05, 2012
Octocat-spinner-32 License.txt Solved encoding issue introduced on c10045d July 07, 2009
Octocat-spinner-32 License.txt.meta Added simple CharacterMotorVehicle July 07, 2010
Octocat-spinner-32 OpenSteerUtility.cs Removed unnecessary Clamp on blendIntoAccumulator August 01, 2013
Octocat-spinner-32 OpenSteerUtility.cs.meta Moved files and directories one folder up July 07, 2010
Octocat-spinner-32 PathWay.cs Pathway / IPathway clean-up August 31, 2013
Octocat-spinner-32 PathWay.cs.meta Moved files and directories one folder up July 07, 2010
Octocat-spinner-32 README.TXT Belated README update August 25, 2013
Octocat-spinner-32 README.TXT.meta Added simple CharacterMotorVehicle July 07, 2010
Octocat-spinner-32 TickedPriorityQueue.meta Adding a custom TicketPriorityQueue to reduce allocations June 23, 2012
Octocat-spinner-32 Vector3Pathway.cs Pathway / IPathway clean-up August 31, 2013
Octocat-spinner-32 Vector3Pathway.cs.meta Added rudimentary Vector3Pathway October 30, 2010
README.TXT
Steering behaviors for Unity, initially based on OpenSteer. Please read 
License.txt before using in your projects.

Starting on 2.5, UnitySteer depends on TickedPriorityQueue. The latest 
library is now included on this repository.

Perusing the latest changelog is strongly recommended.

If you're looking for a specific version, you can look at the project tags:

https://github.com/ricardojmendez/UnitySteer/tree/v2.6
https://github.com/ricardojmendez/UnitySteer/tree/v2.5.1

Assume that any code not on master branch is most definitely not ready for 
prime time. 
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