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boenkenarenasettings.h
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boenkenarenasettings.h
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//---------------------------------------------------------------------------
/*
Boenken. A multiplayer soccer/billiards game.
Copyright (C) 2007-2016 Richel Bilderbeek
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//---------------------------------------------------------------------------
//From http://www.richelbilderbeek.nl/GameBoenken.htm
//---------------------------------------------------------------------------
#ifndef BOENKENARENASETTINGS_H
#define BOENKENARENASETTINGS_H
#include <utility>
namespace ribi {
namespace bnkn {
enum class Formation
{
straight_line,
circle_inward,
circle_outward
};
///ArenaSettings holds the parameters set in DialogArena
struct ArenaSettings
{
ArenaSettings()
: screen_size{0,0},
n_balls{0},
n_obstacles{0},
formation{Formation::circle_inward},
friction{1.0}
{
}
std::pair<int,int> screen_size;
int width() const noexcept { return screen_size.first; }
int height() const noexcept { return screen_size.second; }
int n_balls;
int n_obstacles;
Formation formation;
double friction;
};
} //~namespace Boenken
} //~namespace ribi
#endif // BOENKENARENASETTINGS_H