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option.c
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option.c
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/*
* File: options.c
* Purpose: Options table and definitions.
*
* Copyright (c) 1997 Ben Harrison
*
* This work is free software; you can redistribute it and/or modify it
* under the terms of either:
*
* a) the GNU General Public License as published by the Free Software
* Foundation, version 2, or
*
* b) the "Angband licence":
* This software may be copied and distributed for educational, research,
* and not for profit purposes provided that this copyright and statement
* are included in all such copies. Other copyrights may also apply.
*/
#include "angband.h"
#include "option.h"
/*
* Option screen interface
*/
const int option_page[OPT_PAGE_MAX][OPT_PAGE_PER] =
{
/* Interface */
{
OPT_rogue_like_commands,
OPT_use_old_target,
OPT_pickup_always,
OPT_pickup_inven,
OPT_easy_open,
OPT_center_player,
OPT_view_yellow_light,
OPT_hp_changes_color,
OPT_animate_flicker,
OPT_purple_uniques,
OPT_show_flavors,
OPT_mouse_movement,
OPT_mouse_buttons,
OPT_use_sound,
OPT_NONE,
OPT_NONE,
},
/* Warning */
{
OPT_disturb_move,
OPT_disturb_near,
OPT_disturb_detect,
OPT_disturb_state,
OPT_auto_more,
OPT_notify_recharge,
OPT_NONE,
OPT_NONE,
OPT_NONE,
OPT_NONE,
OPT_NONE,
OPT_NONE,
OPT_NONE,
OPT_NONE,
OPT_NONE,
OPT_NONE,
},
/* Birth/Difficulty */
{
OPT_birth_maximize,
OPT_birth_randarts,
OPT_birth_keep_randarts,
OPT_birth_ai_smell,
OPT_birth_ai_packs,
OPT_birth_ai_learn,
OPT_birth_ai_cheat,
OPT_birth_ai_smart,
OPT_birth_ironman,
OPT_birth_no_stores,
OPT_birth_no_artifacts,
OPT_birth_no_stacking,
OPT_birth_no_preserve,
OPT_birth_no_stairs,
OPT_birth_no_feelings,
OPT_birth_no_selling,
},
/* Cheat */
{
OPT_cheat_hear,
OPT_cheat_room,
OPT_cheat_xtra,
OPT_cheat_know,
OPT_cheat_live,
OPT_NONE,
OPT_NONE,
OPT_NONE,
OPT_NONE,
OPT_NONE,
OPT_NONE,
OPT_NONE,
OPT_NONE,
OPT_NONE,
OPT_NONE,
OPT_NONE,
}
};
struct option
{
const char *name;
const char *description;
bool normal;
};
static const struct option options[OPT_MAX] =
{
{ "rogue_like_commands", "Use the roguelike command keyset", FALSE }, /* 0 */
{ "use_sound", "Use sound", FALSE }, /* 1 */
{ NULL, NULL, FALSE }, /* 2 */
{ "use_old_target", "Use old target by default", FALSE }, /* 3 */
{ "pickup_always", "Always pickup items", FALSE }, /* 4 */
{ "pickup_inven", "Always pickup items matching inventory", TRUE }, /* 5 */
{ "show_flavors", "Show flavors in object descriptions", FALSE }, /* 6 */
{ "disturb_move", "Disturb whenever any monster moves", FALSE }, /* 7 */
{ "disturb_near", "Disturb whenever viewable monster moves", TRUE }, /* 8 */
{ "disturb_detect", "Disturb whenever leaving trap detected area", TRUE }, /* 9 */
{ "disturb_state", "Disturb whenever player state changes", TRUE }, /* 10 */
{ NULL, NULL, FALSE }, /* 11 */
{ NULL, NULL, FALSE }, /* 12 */
{ "view_yellow_light", "Color: Illuminate torchlight in yellow", FALSE }, /* 13 */
{ "easy_open", "Open/disarm/close without direction", TRUE }, /* 14 */
{ "animate_flicker", "Color: Shimmer multi-colored things", FALSE }, /* 15 */
{ "center_player", "Center map continuously", FALSE }, /* 16 */
{ "purple_uniques", "Color: Show unique monsters in purple", FALSE }, /* 17 */
{ NULL, NULL, FALSE }, /* 18 */
{ "auto_more", "Automatically clear '-more-' prompts", FALSE }, /* 19 */
{ "hp_changes_color", "Color: Player color indicates % hit points", FALSE }, /* 20 */
{ "mouse_movement", "Allow mouse clicks to move the player", TRUE }, /* 21 */
{ "mouse_buttons", "Show mouse status line buttons", FALSE }, /* 22 */
{ "notify_recharge", "Notify on object recharge", FALSE }, /* 23 */
{ NULL, NULL, FALSE }, /* 24 */
{ NULL, NULL, FALSE }, /* 25 */
{ NULL, NULL, FALSE }, /* 26 */
{ NULL, NULL, FALSE }, /* 27 */
{ NULL, NULL, FALSE }, /* 28 */
{ NULL, NULL, FALSE }, /* 29 */
{ NULL, NULL, FALSE }, /* 30 */
{ "cheat_hear", "Cheat: Peek into monster creation", FALSE }, /* 31 */
{ "cheat_room", "Cheat: Peek into dungeon creation", FALSE }, /* 32 */
{ "cheat_xtra", "Cheat: Peek into something else", FALSE }, /* 33 */
{ "cheat_know", "Cheat: Know complete monster info", FALSE }, /* 34 */
{ "cheat_live", "Cheat: Allow player to avoid death", FALSE }, /* 35 */
{ NULL, NULL, FALSE }, /* 36 */
{ NULL, NULL, FALSE }, /* 37 */
{ NULL, NULL, FALSE }, /* 38 */
{ NULL, NULL, FALSE }, /* 39 */
{ NULL, NULL, FALSE }, /* 40 */
{ "score_hear", "Score: Peek into monster creation", FALSE }, /* 41 */
{ "score_room", "Score: Peek into dungeon creation", FALSE }, /* 42 */
{ "score_xtra", "Score: Peek into something else", FALSE }, /* 43 */
{ "score_know", "Score: Know complete monster info", FALSE }, /* 44 */
{ "score_live", "Score: Allow player to avoid death", FALSE }, /* 45 */
{ NULL, NULL, FALSE }, /* 46 */
{ NULL, NULL, FALSE }, /* 47 */
{ NULL, NULL, FALSE }, /* 48 */
{ NULL, NULL, FALSE }, /* 49 */
{ "birth_maximize", "Maximise effect of race/class bonuses", TRUE }, /* 50 */
{ "birth_randarts", "Randomise the artifacts (except a very few)", FALSE }, /* 51 */
{ "birth_ironman", "Restrict the use of stairs/recall", FALSE }, /* 52 */
{ "birth_no_stores", "Restrict the use of stores/home", FALSE }, /* 53 */
{ "birth_no_artifacts", "Restrict creation of artifacts", FALSE }, /* 54 */
{ "birth_no_stacking", "Don't stack objects on the floor", FALSE }, /* 55 */
{ "birth_no_preserve", "Lose artifacts when leaving level", FALSE }, /* 56 */
{ "birth_no_stairs", "Don't generate connected stairs", FALSE }, /* 57 */
{ "birth_no_feelings", "Don't show level feelings", FALSE }, /* 58 */
{ "birth_no_selling", "Items always sell for 0 gold", FALSE }, /* 59 */
{ "birth_keep_randarts", "Use previous set of randarts", TRUE }, /* 60 */
{ "birth_ai_smell", "Monsters chase recent locations", TRUE }, /* 61 */
{ "birth_ai_packs", "Monsters act smarter in groups", TRUE }, /* 62 */
{ "birth_ai_learn", "Monsters learn from their mistakes", FALSE }, /* 63 */
{ "birth_ai_cheat", "Monsters exploit player's weaknesses", FALSE }, /* 64 */
{ "birth_ai_smart", "Monsters behave more intelligently (broken)", FALSE }, /* 65 */
{ NULL, NULL, FALSE }, /* 66 */
{ NULL, NULL, FALSE }, /* 67 */
{ NULL, NULL, FALSE }, /* 68 */
{ NULL, NULL, FALSE }, /* 69 */
};
/* Accessor functions */
const char *option_name(int opt)
{
if (opt >= OPT_MAX) return NULL;
return options[opt].name;
}
const char *option_desc(int opt)
{
if (opt >= OPT_MAX) return NULL;
return options[opt].description;
}
#if 0 /* unused so far but may be useful in future */
static bool option_is_birth(int opt) { return opt >= OPT_BIRTH && opt < (OPT_BIRTH + N_OPTS_BIRTH); }
static bool option_is_score(int opt) { return opt >= OPT_SCORE && opt < (OPT_SCORE + N_OPTS_CHEAT); }
#endif
static bool option_is_cheat(int opt) { return opt >= OPT_CHEAT && opt < (OPT_CHEAT + N_OPTS_CHEAT); }
/* Setup functions */
bool option_set(const char *name, bool on)
{
size_t opt;
for (opt = 0; opt < OPT_MAX; opt++)
{
if (!options[opt].name || !streq(options[opt].name, name))
continue;
op_ptr->opt[opt] = on;
if (on && option_is_cheat(opt)) {
op_ptr->opt[opt + (OPT_SCORE - OPT_CHEAT)] = TRUE;
}
return TRUE;
}
return FALSE;
}
void option_set_defaults(void)
{
size_t opt;
for (opt = 0; opt < OPT_MAX; opt++)
op_ptr->opt[opt] = options[opt].normal;
}