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-- MOVED TO UUtils -- Units and system coordinates conversions from and to unreal

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UConversions

Unit and coordinate conversions conversions from and to Unreal.

Usage

  • Add the plugin to your project (e.g MyProject/Plugins/UConversions)

  • Add the module dependency to your module (Project, Plugin); In the MyModule.Build.cs file:

    PublicDependencyModuleNames.AddRange(  
    new string[]  
    {  
    ...  
    "UConversions",  
    ...  
    }  
    );  
    
  • Include ConversionsStatics.h where you plan to use the functions.

Example

	// Unreal to ROS conversion
	FTransform ROSTransf = FConversions::UToROS(InUTransform);

Engine Version 4.19

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-- MOVED TO UUtils -- Units and system coordinates conversions from and to unreal

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