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Update README.md
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robertofazio committed Nov 22, 2016
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# DiffrazioniFestival2016

A generative live performance created in Unity3D for the electronics trio composed by Maurizio Montini, Andrea Venturoli and Francesco Pellegrino
A generative live performance created in Unity3D for the electronics trio composed by Maurizio Montini, Andrea Venturoli and Francesco Pellegrino during Diffrazioni Festival 2016 Florence IT

# Mesh Deformer

Using meshdeformer.cs script you can modify the vertex of the mesh with a sin wave or pernlin noise animation.
You can also use different mesh just changing the instance of mesh1 into the Editor, keep in mind has to be with same name "mesh1"

# OSC

Some OSC MaxMSP packets send to Unity the displacement parameters.
By default OSC signal are enable. To disable put bOsc = false and play with the UI Editor.

Change OSC IP and Port in OSCReceiver.cs

You can also use different mesh just changing the instance of mesh1 into the Editor, keep in mind has to be with same name "mesh1"

Have fun !

![alt tag](https://dl.dropboxusercontent.com/u/10907181/githubimages/1.jpg)
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