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ngmenu.py
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ngmenu.py
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# peppy Copyright (c) 2006-2007 Rob McMullen
# Licenced under the GPL; see http://peppy.flipturn.org for more info
"""Dynamic menubar and toolbar system.
This module implements the menubar and toolbar system that is based on
actions linked to particular major modes. When the major mode is
changed, the menu and toolbar system changes with it to only show
those actions that are applicable to the current state of the frame.
"""
import os,sys,time
import wx
import weakref
from peppy.debug import *
from peppy.lib.iconstorage import *
from peppy.lib.wxemacskeybindings import *
from peppy.yapsy.plugins import *
class SelectAction(debugmixin):
debuglevel=0
use_accelerators = True
name=None
alias = ""
help=""
icon=None
tooltip=""
keyboard=None
default_menu = ()
default_toolbar = ()
key_bindings = None # map of platform to default keybinding
_accelerator_text = None # This is not set by the user
stock_id = None
global_id = None
submenu=None
def __init__(self, frame, menu=None, toolbar=None):
self.widget=None
self.tool=None
if self.global_id is None:
if self.stock_id is not None:
self.__class__.global_id = self.stock_id
else:
self.__class__.global_id = wx.NewId()
# Each action is always associated with a particular frame and
# major mode
self.frame = frame
self.mode = frame.getActiveMajorMode()
## if self.mode:
## dprint("%s %s %s" % (self.mode.keyword, menu, toolbar))
## else:
## dprint("%s is None! %s %s" % (self.mode, menu, toolbar))
self.initPreHook()
if menu is not None:
self.insertIntoMenu(menu)
if toolbar is not None:
self.insertIntoToolBar(toolbar)
self.initPostHook()
def __del__(self):
dprint("DELETING action %s" % self.name)
def initPreHook(self):
pass
def initPostHook(self):
pass
def getSubIds(self):
return []
@classmethod
def setAcceleratorText(cls, force_emacs=False):
if cls.keyboard:
keystrokes = KeyMap.split(cls.keyboard)
if len(keystrokes) == 1 and (cls.stock_id is not None or not force_emacs):
# if it has a stock id, always force it to use the
# standard accelerator because wxWidgets will put one
# there anyway and we need to overwrite it with our
# definition
cls._accelerator_text = "\t%s" % KeyMap.nonEmacsName(keystrokes[0])
else:
cls._accelerator_text = " %s" % cls.keyboard
#dprint("%s %s %s" % (cls.__name__, str(keystrokes), cls._accelerator_text))
return len(keystrokes)
else:
cls._accelerator_text = ""
return 0
def getMenuItemName(self):
if self.use_accelerators and self.keyboard:
return "%s%s" % (self.name, self._accelerator_text)
else:
return self.name
def getTooltip(self, id=None, name=None):
if id is None:
id = self.global_id
if name is None:
name = self.name
return "%s ('%s', id=%d)" % (self.tooltip, name, id)
def insertIntoMenu(self, menu):
self.widget=menu.Append(self.global_id, self.getMenuItemName(), self.getTooltip())
def insertIntoToolbar(self, toolbar):
self.tool=toolbar
toolbar.AddLabelTool(self.global_id, self.name, getIconBitmap(self.icon), shortHelp=self.name, longHelp=self.getTooltip())
def action(self, index=-1, multiplier=1):
pass
def __call__(self, evt, number=None):
#assert self.
dprint("%s called by keybindings -- multiplier=%s" % (self, number))
self.action(0, number)
def showEnable(self):
state = self.isEnabled()
if self.widget is not None:
assert self.dprint("menu item %s (widget id=%d) enabled=%s" % (self.name, self.global_id, state))
self.widget.Enable(state)
if self.tool is not None:
assert self.dprint("menu item %s (widget id=%d) enabled=%s tool=%s" % (self.name, self.global_id, state, self.tool))
self.tool.EnableTool(self.global_id, state)
def isEnabled(self):
return True
class ToggleAction(SelectAction):
def insertIntoMenu(self,menu):
self.widget=menu.AppendCheckItem(self.global_id, self.name, self.getTooltip())
def insertIntoToolBar(self,toolbar):
self.tool=toolbar
toolbar.AddCheckTool(self.global_id, getIconBitmap(self.icon), wx.NullBitmap, shortHelp=self.name, longHelp=self.getTooltip())
def showEnable(self):
SelectAction.showEnable(self)
self.showCheck()
def isChecked(self):
raise NotImplementedError
def showCheck(self):
state = self.isChecked()
if self.widget is not None:
self.widget.Check(state)
if self.tool is not None:
self.tool.ToggleTool(self.id, state)
class IdCache(object):
def __init__(self, first):
self.first = first
self.cache = [self.first]
self.resetIndex()
def resetIndex(self):
self.index = 0
def getNewId(self):
if self.index >= len(self.cache):
id = wx.NewId()
self.cache.append(id)
else:
id = self.cache[self.index]
self.index += 1
return id
class ListAction(SelectAction):
menumax=20
inline=False
def __init__(self, frame, menu=None, toolbar=None):
# a record of all menu entries at the main level of the menu
self.toplevel=[]
# mapping of menu id to position in menu
self.id2index={}
# save the top menu
self.menu=None
SelectAction.__init__(self,frame,menu,toolbar)
self.cache = IdCache(self.global_id)
def getSubIds(self):
ids = self.id2index.keys()
ids.extend(self.toplevel)
ids.sort()
return ids
def getIndexOfId(self, id):
return self.id2index[id]
def insertIntoMenu(self,menu,pos=None):
self.cache.resetIndex()
self.menu=menu
# start off adding entries to the top level menu
is_toplevel=True
# Unless specified, add menu items to the end of the menu
if pos is None:
pos=menu.GetMenuItemCount()
if not self.inline:
# This is a named list, which means that all the items in
# the list will be placed in a pop-right menu
child=wx.Menu()
self._insertMenu(menu,pos,child,self.name,True)
self.topindex=pos
pos=0
menu=child
is_toplevel=False
else:
self.topindex=pos
self._insertItems(menu,pos,is_toplevel)
def _insertItems(self,menu,pos,is_toplevel=False):
items = self.getItems()
self.count=0
if self.menumax>0 and len(items)>self.menumax:
for group in range(0,len(items),self.menumax):
last=min(group+self.menumax,len(items))
groupname="%s ... %s" % (items[group],items[last-1])
child=wx.Menu()
i=0
for name in items[group:last]:
self._insert(child,i,name)
i+=1
self._insertMenu(menu,pos,child,groupname,is_toplevel)
pos+=1
else:
for name in items:
self._insert(menu,pos,name,is_toplevel=is_toplevel)
pos+=1
self.savehash=self.getHash()
def _insert(self,menu,pos,name,is_toplevel=False):
id = self.cache.getNewId()
widget=menu.Insert(pos,id,name, self.getTooltip(id, name))
self.id2index[id]=self.count
if is_toplevel:
self.toplevel.append(id)
self.count+=1
def _insertMenu(self,menu,pos,child,name,is_toplevel=False):
id = self.cache.getNewId()
widget=menu.InsertMenu(pos,id,name,child)
if is_toplevel:
self.toplevel.append(id)
def getHash(self):
return self.count
def dynamic(self):
if self.savehash == self.getHash():
assert self.dprint("dynamic menu not changed. Skipping")
return
assert self.dprint("toplevel=%s" % self.toplevel)
assert self.dprint("id2index=%s" % self.id2index)
assert self.dprint("items in list: %s" % self.menu.GetMenuItems())
pos=0
for item in self.menu.GetMenuItems():
if item.GetId()==self.toplevel[0]:
break
pos+=1
assert self.dprint("inserting items at pos=%d" % pos)
for id in self.toplevel:
assert self.dprint("deleting widget %d" % id)
self.menu.Delete(id)
self.toplevel=[]
self.id2index={}
assert self.dprint("inserting new widgets at %d" % pos)
self.insertIntoMenu(self.menu,pos)
self.frame.menumap.reconnectEvents()
def getItems(self):
raise NotImplementedError
def getIcons(self):
raise NotImplementedError
def showEnable(self):
if self.toplevel:
assert self.dprint("Enabling all items: %s" % str(self.toplevel))
for id in self.toplevel:
self.menu.Enable(id,self.isEnabled())
class RadioAction(ListAction):
menumax=-1
inline=False
def __init__(self, frame, menu=None, toolbar=None):
# mapping of index (that is, position in menu starting from
# zero) to the wx widget id
self.index2id={}
ListAction.__init__(self,frame,menu,toolbar)
def insertIntoMenu(self,menu,pos=None):
ListAction.insertIntoMenu(self,menu,pos)
for id,index in self.id2index.iteritems():
self.index2id[index]=id
self.showCheck()
def _insert(self,menu,pos,name,is_toplevel=False):
id = self.cache.getNewId()
widget=menu.InsertRadioItem(pos,id,name, self.getTooltip(id, name))
self.id2index[id]=self.count
if is_toplevel:
self.toplevel.append(id)
self.count+=1
def showEnable(self):
ListAction.showEnable(self)
self.showCheck()
def showCheck(self):
if self.index2id:
index=self.getIndex()
assert self.dprint("checking %d" % (index))
self.menu.Check(self.index2id[index],True)
def saveIndex(self,index):
raise NotImplementedError
def getIndex(self):
raise NotImplementedError
class ToggleListAction(ListAction):
def __init__(self, frame, menu=None, toolbar=None):
# list of all toggles so we can switch 'em on and off
self.toggles=[]
ListAction.__init__(self,frame,menu,toolbar)
def _insert(self,menu,pos,name,is_toplevel=False):
id = self.cache.getNewId()
widget=menu.InsertCheckItem(pos,id,name, self.getTooltip())
self.id2index[id]=self.count
if is_toplevel:
self.toplevel.append(id)
self.toggles.append(id)
self.frame.Connect(id,-1,wx.wxEVT_COMMAND_MENU_SELECTED,
self.OnMenuSelected)
self.count+=1
def OnMenuSelected(self,evt):
self.id=evt.GetId()
assert self.dprint("list item %s (widget id=%s) selected on frame=%s" % (self.id2index[self.id],self.id,self.frame))
self.action(index=self.id2index[self.id])
def OnUpdateUI(self,evt):
assert self.dprint("menu item %s (widget id=%d) on frame=%s" % (self.name,self.id,self.frame))
self.Enable()
self.Check()
def showCheck(self):
if self.toplevel:
assert self.dprint("Checking all items: %s" % str(self.toplevel))
for id in self.toggles:
self.menu.Check(id,self.isChecked(self.id2index[id]))
def isChecked(self,index):
raise NotImplementedError
class GlobalList(ListAction):
debuglevel=0
inline=True
# storage and others must be defined in the subclass
# storage holds the list of objects to be managed
#storage=[]
# others holds the list of currently active global lists that will
# be used to update other menubars or toolbars when this object
# changes.
#others=[]
def __init__(self, frame, menu=None):
ListAction.__init__(self, frame, menu)
self.__class__.others.append(weakref.ref(self))
assert self.dprint("others: %s" % self.__class__.others)
import gc
reference=self.__class__.others[0]
action=reference()
assert self.dprint(gc.get_referrers(action))
def createClassReferences(self):
raise NotImplementedError
@classmethod
def append(cls,item):
## dprint("BEFORE: storage: %s" % cls.storage)
## dprint("BEFORE: others: %s" % cls.others)
cls.storage.append(item)
cls.update()
## dprint("AFTER: storage: %s" % cls.storage)
## dprint("AFTER: others: %s" % cls.others)
@classmethod
def extend(cls,items):
## dprint("BEFORE: storage: %s" % cls.storage)
## dprint("BEFORE: others: %s" % cls.others)
cls.storage.extend(items)
cls.update()
## dprint("AFTER: storage: %s" % cls.storage)
## dprint("AFTER: others: %s" % cls.others)
@classmethod
def remove(cls,item):
## dprint("BEFORE: storage: %s" % cls.storage)
## dprint("BEFORE: others: %s" % cls.others)
cls.storage.remove(item)
## # can't delete from a list that you're iterating on, so make a
## # new list.
## newlist=[]
## for reference in cls.others:
## action=reference()
## if action is not None:
## # Search through all related actions and remove references
## # to them. There may be more than one reference, so search
## # them all.
## if action != item:
## newlist.append(weakref.ref(action))
## cls.others=newlist
## dprint("AFTER: storage: %s" % cls.storage)
## dprint("AFTER: others: %s" % cls.others)
cls.update()
@classmethod
def update(cls):
newlist=[]
for reference in cls.others:
action=reference()
if action is not None:
newlist.append(reference)
action.dynamic()
cls.others=newlist
def getHash(self):
temp=tuple(self.getItems())
assert self.dprint("hash=%s" % hash(temp))
return hash(temp)
def getItems(self):
return self.__class__.storage
class UserActionMap(debugmixin):
"""Creates a mapping of actions for a frame.
This class creates the ordering of the menubar, and maps actions to menu
items. Note that the order of the menu titles is required here and can't
be added to later.
"""
debuglevel=0
default_menu_weights = {}
@classmethod
def setDefaultMenuBarWeights(cls, weights):
"""Set the default menubar weights.
Weights is a mapping of the menu name to the sort order of the
menu name. By default the sort order of the menu ranges from
0 to 1000, and floating-point numbers are OK.
"""
cls.default_menu_weights.clear()
cls.default_menu_weights.update(weights)
def __init__(self, frame, action_classes, modes):
"""Initialize the mapping with the new set of actions.
The ordering of the menu items is set here, but nothing is actually
mapped to a menubar or a toolbar until either updateMenuActions or
updateToolbarActions is called.
@param frame: parent Frame object
@param menus: list of action classes (i.e. not instantiated classes,
but the classes themselves. They will be instantiated when they are
mapped to a menubar and another copy will be instantiated when mapped
to a toolbar
"""
self.frame = frame
self.actions = {}
self.index_actions = {}
self.menus = {'root':[]}
self.title_to_menu = {}
self.title_to_toolbar = {}
self.sortActions(action_classes, modes)
def getInfo(self, action):
"""Get menu ordering info from the action
The class attribute default_menu is decoded here into the mode
(either a text string or None indicating the action is applicable
to all major modes), the menu title, menu weight (sorting order of
the menu itself) and the item weight (sorting order of the action
within the menu).
"""
if len(action.default_menu) == 0:
raise AttributeError('Menu position not specified for %s' % action.name)
info = action.default_menu
mode = info[0]
if isinstance(info[1], list) or isinstance(info[1], tuple):
menu_title = info[1][0]
menu_weight = info[1][1]
else:
menu_title = info[1]
menu_weight = None
weight = info[2]
return mode, menu_title, menu_weight, weight
def getParent(self, menu_title):
"""Get the parent menu title.
Submenus are indicated by a / in the menu title
"""
hier = menu_title.split('/')
if len(hier) == 1:
return 'root'
else:
return '/'.join(hier[0:-1])
def sortActions(self, action_classes, modes):
"""Sort the actions into a hierarchy of menus
Menus and menu items are sorted here by the weights given
in the default_menu attribute of the action.
"""
# list to hold the sort order of top-level menubar entries and
# pull-right menus
menu_weights = {}
# First, loop through to get all actions matched to their
# menu title
for actioncls in action_classes:
mode, menu_title, menu_weight, weight = self.getInfo(actioncls)
# If the mode from the menu specification is in the
# mode list passed in to the method, then we want this action
# in the menu
dprint("%s %s" % (mode, modes))
if mode is None or mode in modes:
action = actioncls(self.frame)
self.actions[action.global_id] = action
dprint("%s in current mode list" % action)
if menu_title not in self.menus:
self.menus[menu_title] = []
menu_weights[menu_title] = 500
# If the item weight is less than zero, a separator will
# be added to the menu before the item
self.menus[menu_title].append((abs(weight), action, weight<0))
if menu_weight is not None:
menu_weights[menu_title] = menu_weight
elif menu_title in self.default_menu_weights:
menu_weights[menu_title] = self.default_menu_weights[menu_title]
else:
dprint("%s not in current mode list" % actioncls.name)
pass
# Give weights to the top level menus and all pull-right submenus
for menu_title, menu_weight in menu_weights.iteritems():
parent = self.getParent(menu_title)
self.menus[parent].append((menu_weight, menu_title, False))
# For each menu, sort all the items within that group
sorted = {}
for title, items in self.menus.iteritems():
items.sort()
sorted[title] = items
self.menus = sorted
print self.menus
def updateMinMax(self, min, max):
"""Update the min and max menu ids
The range of menu Ids are used in the menu event handlers so that
you don't have to bind events individually.
"""
if self.min_id is None:
self.min_id = min
elif min < self.min_id:
self.min_id = min
if self.max_id is None:
self.max_id = max
elif max > self.max_id:
self.max_id = max
def updateMenuActions(self, menubar):
"""Populates the frame's menubar with the current actions.
This replaces the current menubar in the frame with the menus
defined by the current list of actions.
"""
self.min_id = None
self.max_id = None
for title, items in self.menus.iteritems():
if title == 'root':
# Save the root menu for later, since wx.MenuBar uses a
# different interface than wx.Menu for adding stuff
continue
if title not in self.title_to_menu:
menu = wx.Menu()
self.title_to_menu[title] = menu
menu = self.title_to_menu[title]
for weight, action, separator in items:
if isinstance(action, str):
submenu_title = action.split('/')
dprint("MENU: %s, TITLE: %s" % (submenu_title, title))
submenu = self.title_to_menu[action]
menu.AppendMenu(-1, submenu_title[-1], submenu)
else:
if separator and menu.GetMenuItemCount() > 0:
menu.AppendSeparator()
action.insertIntoMenu(menu)
self.updateMinMax(action.global_id, action.global_id)
subids = action.getSubIds()
if subids:
self.updateMinMax(subids[0], subids[-1])
for id in subids:
self.index_actions[id] = action
pos = 0
for weight, title, separator in self.menus['root']:
if pos < menubar.GetMenuCount():
menubar.Replace(pos, self.title_to_menu[title], title)
else:
menubar.Append(self.title_to_menu[title], title)
pos += 1
while (pos < menubar.GetMenuCount()):
menubar.Remove(pos)
self.connectEvents()
def updateToolbarActions(self, auimgr):
needed = {}
order = []
for title, items in self.menus.iteritems():
if title == 'root':
# Ignore the root menu -- it only contains other menus
continue
# Delay construction of toolbars until we know that the toolbar
# is needed
for weight, action, separator in items:
if isinstance(action, str):
# Ignore submenu definitions -- toolbars don't have subtoolbars
pass
elif action.icon is not None:
if title not in needed:
needed[title] = True
order.append(title)
if title not in self.title_to_toolbar:
tb = wx.ToolBar(self.frame, -1, wx.DefaultPosition, wx.DefaultSize,
wx.TB_FLAT | wx.TB_NODIVIDER)
tb.SetToolBitmapSize(wx.Size(16,16))
self.title_to_toolbar[title] = tb
dprint(tb)
toolbar = self.title_to_toolbar[title]
if separator and toolbar.GetToolsCount() > 0:
toolbar.AddSeparator()
action.insertIntoToolbar(toolbar)
for title in order:
tb = self.title_to_toolbar[title]
tb.Realize()
dprint("Realized %s: %s" % (title, tb))
auimgr.AddPane(tb, wx.aui.AuiPaneInfo().
Name(title).Caption(title).
ToolbarPane().Top().
LeftDockable(False).RightDockable(False))
def cleanupPrevious(self, auimgr):
self.disconnectEvents()
for tb in self.title_to_toolbar.values():
auimgr.DetachPane(tb)
tb.Destroy()
self.title_to_toolbar = {}
def reconnectEvents(self):
"""Update event handlers if the menu has been dynamically updated
Sub-ids may have changed after a dynamic menu change, so update the
min-max list, and update the event handlers.
"""
self.disconnectEvents()
self.index_actions = {}
for action in self.actions.values():
# Global ids can't have changed dynamically, so ignore them.
# We're only interested in the sub-ids
subids = action.getSubIds()
if subids:
self.updateMinMax(subids[0], subids[-1])
for id in subids:
self.index_actions[id] = action
self.connectEvents()
def disconnectEvents(self):
"""Remove the event handlers for the range of menu ids"""
self.frame.Disconnect(self.min_id, self.max_id, wx.wxEVT_COMMAND_MENU_SELECTED)
self.frame.Disconnect(self.min_id, self.max_id, wx.wxEVT_UPDATE_UI)
def connectEvents(self):
"""Add event handlers for the range of menu ids"""
self.frame.Connect(self.min_id, self.max_id, wx.wxEVT_COMMAND_MENU_SELECTED,
self.OnMenuSelected)
self.frame.Connect(self.min_id, self.max_id, wx.wxEVT_UPDATE_UI,
self.OnUpdateUI)
def OnMenuSelected(self, evt):
"""Process a menu selection event"""
dprint(evt)
id = evt.GetId()
if id in self.actions:
# The id is in the list of single-event actions
action = self.actions[id]
dprint(action)
action.action()
elif id in self.index_actions:
# Some actions are associated with more than one id, like list
# actions. These are dispatched here.
action = self.index_actions[id]
index = action.getIndexOfId(id)
dprint("index %d of %s" % (index, action))
action.action(index=index)
def OnUpdateUI(self, evt):
"""Update the state of the menu items.
This event gets fired just before wx shows the menu, giving us a
chance to update the status before the user sees it.
"""
dprint(evt)
id = evt.GetId()
if id in self.actions:
# We're only interested in one id per Action, because list
# actions will set the state for all their sub-ids given a
# single id
action = self.actions[id]
dprint(action)
action.showEnable()
class UserInterfaceLoader(debugmixin):
debuglevel = 0
@classmethod
def loadMenu(cls, frame, majors=[], minors=[], create=True):
"""Load the global actions into the menu system.
Any L{IPeppyPlugin} that returns menu items through the
getMenuItems() method will be loaded here and stuffed into the
GUI.
@param app: the main application object
@type app: L{BufferApp<buffers.BufferApp>}
"""
# Generate the menu bar mapper
menumap=MenuBarActionMap(frame)
extensions = wx.GetApp().plugin_manager.getActivePluginObjects()
assert cls.dprint(extensions)
later = []
for extension in extensions:
assert cls.dprint("collecting from extension %s" % extension)
for mode,menu,group in extension.getMenuItems():
if mode is None:
assert cls.dprint("global menu %s: processing group %s" % (menu,group))
menumap.addMenuItems(menu,group)
elif mode in majors or mode in minors:
# save the major mode & minor mode until the
# global menu is populated
later.append((menu,group))
for menu,group in later:
assert cls.dprint("mode %s, menu %s: processing group %s" % (mode,menu,group))
menumap.addMenuItems(menu,group)
# create the menubar
if create:
bar = wx.MenuBar()
else:
bar = frame.GetMenuBar()
if wx.Platform == '__WXMAC__':
# turn off the automatic generation of the Window menu.
# We generate one ourselves
wx.MenuBar.SetAutoWindowMenu(False)
menumap.populateMenuBar(bar)
if create:
frame.SetMenuBar(bar)
return menumap
@classmethod
def loadToolbar(cls, frame,majors=[],minors=[]):
"""Load actions into the toolbar system.
Any L{IPeppyPlugin} that returns toolbar items through the
getToolBarItems() method will be loaded here and stuffed into
the GUI.
@param app: the main application object
@type app: L{BufferApp<buffers.BufferApp>}
"""
# Generate the menu bar mapper
toolmap=MenuBarActionMap(frame)
extensions = wx.GetApp().plugin_manager.getActivePluginObjects()
assert cls.dprint(extensions)
later=[]
for extension in extensions:
assert cls.dprint("collecting from extension %s" % extension)
for mode,menu,group in extension.getToolBarItems():
if mode is None:
assert cls.dprint("global menu %s: processing group %s" % (menu,group))
toolmap.addMenuItems(menu,group)
elif mode in majors or mode in minors:
# save the major mode & minor mode until the
# global menu is populated
later.append((menu,group))
for menu,group in later:
assert cls.dprint("mode %s, menu %s: processing group %s" % (mode,menu,group))
toolmap.addMenuItems(menu,group)
# create the menubar
toolmap.populateToolBars()
return toolmap
@classmethod
def setupKeys(cls):
# Only call this once.
if hasattr(cls, 'globalkeys'):
return
cls.globalkeys=[]
cls.modekeys={}
extensions = wx.GetApp().plugin_manager.getActivePluginObjects()
for extension in extensions:
assert cls.dprint("collecting from extension %s" % extension)
for mode,action in extension.getKeyboardItems():
if action.keyboard is None:
continue
if mode is None:
assert cls.dprint("found global key %s" % (action.keyboard))
cls.globalkeys.append(action)
else:
if mode not in cls.modekeys:
cls.modekeys[mode]=[]
assert cls.dprint("found mode %s, key %s" % (mode,action.keyboard))
cls.modekeys[mode].append(action)
@classmethod
def loadKeys(cls, frame, majors=[], minors=[]):
"""Load actions into the keyboard handler.
Any L{IPeppyPlugin} that returns toolbar items through the
getKeyboardItems() method will be loaded here and stuffed into
the GUI.
@param app: the main application object
@type app: L{BufferApp<buffers.BufferApp>}
"""
cls.setupKeys()
# Generate the keyboard mapping
keymap=KeyMap()
# Global keymappings first
for action in cls.globalkeys:
keymap.define(action.keyboard,action(frame))
# loop through major modes
for mode in majors:
if mode in cls.modekeys:
for action in cls.modekeys[mode]:
keymap.define(action.keyboard,action(frame))
# loop through minor modes
for mode in minors:
if mode in cls.modekeys:
for action in cls.modekeys[mode]:
keymap.define(action.keyboard,action(frame))
return keymap