Party Poopers is a game created in Unity 4.3.3 for the Global Game Jam 2014 @ the SCAD Atlanta site.
For an overview of the game itself:
http://globalgamejam.org/2014/games/party-poopers
- Unity 4.3.3 2D features (Sprites w/ animation and 2D physics)
- InControl integration for game controllers. It is a wonderful thing.
- Rotation of a character and applied 2D Physics movement using analog stick output.
- (Hacky) Bitmap font rendering using UIToolkit in conjunction with 2D Sprites
Learn from my mistakes.
Currently, the game only works if wired controllers are plugged in before the game is launched. The tested environment was OSX 10.8 using a mixture of Xbox 360 and Playstation 4 controllers.
Who | What |
---|---|
Renee Blair | Art |
Jessica Gore | Music, SFX and Video |
Holly Nunez | Game Wife and Lead Snack Provider |
Valerie Nunez | Art, Character Design |
Rose Peng | Art, Character Animation |
Rob Solomon | Programming |
Sasi Viriyayuthakorn | Art |
This code uses portions of the following Unity libraries:
- InControl - https://github.com/pbhogan/InControl
- UIToolkit - https://github.com/prime31/UIToolkit
If you get errors opening the final scene, delete the existing "UI" object in the Hierarchy and then drag the "UI" prefab from the Library into the root. I don't know why this works, but it does.
All code and assets written outside of the included libraries are released under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.