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When I tried to open project with verbose flag godot -v or godot -e -v I saw a lot of OpenGL errors
At: drivers/gles3/rasterizer_gles3.cpp:124.
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Undefined behavior ID: 131222 Severity: Medium Message: Program undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons disabled, with a texture object (0) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.
I'm not sure if this are project or engine bug
The text was updated successfully, but these errors were encountered:
Godot 3.1, Godot 3.2 beta 1
When I tried to open project with verbose flag
godot -v
orgodot -e -v
I saw a lot of OpenGL errorsI'm not sure if this are project or engine bug
The text was updated successfully, but these errors were encountered: