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Issue description:
In the editor, when loading any project setup with GLES3 in verbose mode, an error systematically occurs on startup.
No error occurs when the project is setup with GLES2.
Logged error:
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Error ID: 1282 Severity: High Message: GL_INVALID_OPERATION error generated. Wrong component type or count.
At: drivers\gles3\rasterizer_gles3.cpp:123
Callstack:
CubemapFilterShaderGLES3::set_uniform(CubemapFilterShaderGLES3::Uniforms p_uniform, float p_value) Line 44 C++
RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size) Line 1858 C++
VisualServerRaster::sky_set_texture(RID arg1, RID arg2, int arg3) Line 179 C++
VisualServerWrapMT::sky_set_texture(RID p1, RID p2, int p3) Line 115 C++
ProceduralSky::_radiance_changed() Line 131 C++
ProceduralSky::_update_sky() Line 420 C++
MethodBind0<ProceduralSky>::call(Object * p_object, const Variant * * p_args, int p_arg_count, Variant::CallError & r_error) Line 149 C++
Object::call(const StringName & p_method, const Variant * * p_args, int p_argcount, Variant::CallError & r_error) Line 921 C++
MessageQueue::_call_function(Object * p_target, const StringName & p_func, const Variant * p_args, int p_argcount, bool p_show_error) Line 254 C++
MessageQueue::flush() Line 303 C++
SceneTree::iteration(float p_time) Line 486 C++
Main::iteration() Line 1957 C++
Steps to reproduce:
Create an empty project setup with GLES3
Start godot editor with the following command line arguments: -v -e --path [project_path]
Observe error
Minimal reproduction project:
Any project loaded in verbose mode and configured with GLES3.
The text was updated successfully, but these errors were encountered:
Godot version:
Master 2981915
OS/device including version:
Windows 10
Issue description:
In the editor, when loading any project setup with GLES3 in verbose mode, an error systematically occurs on startup.
No error occurs when the project is setup with GLES2.
Logged error:
Callstack:
Steps to reproduce:
-v -e --path [project_path]
Minimal reproduction project:
Any project loaded in verbose mode and configured with GLES3.
The text was updated successfully, but these errors were encountered: