You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It's a bit harder than it should be to manipulate the 3D views and it would be nice to be able to just lock the rotation axis so that the view can only be rotated horizontally, for example, at least while using the regular left-mouse button to rotate.
The text was updated successfully, but these errors were encountered:
I think at least one of the rotation axes should be locked permanently, like in Godot or Blender when you use the default orbit settings. This way, you don't end up rolling the camera when you don't intend to 🙂
If changing the roll is desired, it should require a modifier like Ctrl (Shift is already used to keep the background in place).
I tried to implement this a while ago but didn't succeed in doing so. It can be done easily by using a "pivot" yaw node and a pitch node as a child, but that's the hacky way of doing it…
It's a bit harder than it should be to manipulate the 3D views and it would be nice to be able to just lock the rotation axis so that the view can only be rotated horizontally, for example, at least while using the regular left-mouse button to rotate.
The text was updated successfully, but these errors were encountered: