A simple multi-dimensional point structer, base on a vector.
use multi_dim_point::Point;
let p1: Point<i32> = Point::new(3); // create a 3-dim point, with default values (i32 default = 0).
use multi_dim_point::Point;
let p1: Point<i32> = Point::new_from_vec(&vec![1,2,3]); // create a 3-dim point with values from a vector.
p1.get_value(1) // return a reference to the value in the first dimension.
p1.get_size() // return how many dimensions the point has.
p1.get_vector() // return a reference to the vector that represents the point.
let p2: Point<i32> = Point::new_from_vec(&vec![4,5,6]);
let p3: Point<i32> = &p1+&p2; // create a new point, adding values in the same dimension (the new point will be 5,7,9).
let p4: Point<i32> = &p3-&p2;
let p5: Point<i32> = &p4 * &5 // multiply each value in the point.
let p6: Point<i32> = &p5 / &5;
p1 == p2; // return false
p1.close(&p2, 10) // return true
use multi_dim_point::Point;
fn add_f(num1: &i32, num2: &i32) -> i32 {
num1 + num2
}
let p1: Point<i32> = Point::new_from_vec(&vec![2, 8, 64, 256, 0]);
let p2: Point<i32> = Point::new_from_vec(&vec![2, 8, 14, 6, 0]);
p1.apply_func(&p2, &add_f); // return a vector ([4, 16, 78, 262, 0])
See more examples in the documentation.
This code uses crate that under MIT license.