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AGS Steam stub plugin This is a replacement for the AGSteam plugin by monkey_05_06 that can be found here: http://www.adventuregamestudio.co.uk/forums/index.php?topic=44712.0 It replicates its functionality and provides basic in-memory storage of state, so games that require this plugin should run without the Steam client. As of the current release, statistics and achievements are also written to disk and loaded back on startup. The location of the state database is $SAVEGAMEDIR$/agsteam.db, which will normally translate to <Home Directory>/.local/share/ags/<Game Name>/agsteam.db Note that this plugin was written primarily to allow playing Heroine's Quest on Linux, for which no official release is available (yet?). Other platforms and games are untested. The Windows version of Heroine's Quest can be downloaded for free on Steam: http://store.steampowered.com/app/283880 Please do not use the plugin to circumvent Steam DRM and play games you haven't paid for! Every developer has invested countless hours into providing you with entertainment, you should acknowledge that and support them by buying their games legally. The author has not signed an NDA with Valve Software, Inc. and has not had access to any material concerning the Steam API. This software was originally developed by extracting the string contents of AGSteam.dll, but all the required information can also be obtained from the aforementioned thread on adventuregamestudio.co.uk. No machine code was analyzed or reverse engineered. To compile the plugin, a copy of agsplugin.h is needed, along with a C++ compiler, (GNU) make and associated tools. Please download the latest version of agsplugin.h from github and copy it into the same directory as agsteam.cpp and Makefile. Then run make, which should produce libagsteam.so. This is the plugin. If you copy it into a game folder, ags should find and load it automatically, just like it would do with AGSteam.dll on Windows. Specific instructions for Debian and Ubuntu (untested): $ sudo apt-get install g++ libc6-dev git make wget $ git clone https://github.com/onitake/agsteamstub.git $ cd agsteam $ wget https://github.com/adventuregamestudio/ags/blob/master/Engine/plugin/agsplugin.h $ make $ cp libagsteam.so <your_game_directory> $ cd <your_game_directory> $ ags This is free and unencumbered software released into the public domain. Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means. In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. For more information, please refer to <http://unlicense.org/>
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