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Prevent syncing when a sync is already happening #61

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LPGhatguy opened this issue Apr 12, 2018 · 1 comment
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Prevent syncing when a sync is already happening #61

LPGhatguy opened this issue Apr 12, 2018 · 1 comment
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type: bug Something happens that shouldn't happen
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@LPGhatguy
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Right now, if two syncs happen at the same time, I think they'll clash with eachother and potentially cause some terrible bugs.

As a stop-gap until a better solution is realized, there should be a global lock on syncing.

@LPGhatguy LPGhatguy added the type: bug Something happens that shouldn't happen label Apr 12, 2018
@LPGhatguy LPGhatguy added this to the 0.4.5 milestone Apr 12, 2018
@LPGhatguy
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This is actually kind of tricky with the way it interacts with polling.

Dekkonot pushed a commit to UpliftGames/rojo that referenced this issue Jan 11, 2024
I'm fairly confident that there will be zero cases where the plugin gets
into a bad state where you can't sync.

This change also prefixes most of Rojo's messages with `Rojo:` to make
them easier to identify.

Fixes rojo-rbx#61.
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