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Source code for my blog post http://smeenk.com/hololens-scanning-effect-in-unity/.
This is the source code for my blog article "Build your own holographic studio with RoomAlive Toolkit"
List of ARCore supported devices, phones and tablets. It's a copy of the device list that comes from Google Play Store.
Forked from microsoft/RoomAliveToolkit
Modification of the projection mapping sample to implement a HoloLens scanning effect. Note: Hololens effect demo is no longer on the master branch, but on the hololensprojection branch.
Code for the workshop about developing shaders in Unity: "Unicorns & Shaders; their magic revealed"
Code for my blog "Softening the HoloLens FOV border"
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