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Source code for my blog post http://smeenk.com/hololens-scanning-effect-in-unity/.
This is the source code for my blog article "Build your own holographic studio with RoomAlive Toolkit"
Forked from Microsoft/RoomAliveToolkit
Modification of the projection mapping sample to implement a HoloLens scanning effect. Note: Hololens effect demo is no longer on the master branch, but on the hololensprojection branch.
Code for my talk on developing shaders for HoloLens: "Unicorns & Shaders; their magic revealed"
Simple fullscreen video player example with optional shader effect. Tested at 4K. Uses SharpDX and Media Foundation.