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Add a cpp-options workaround for windows #4
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BTW, is it possible to enable github issues for this project? BTW, thank you for you work, really appreciated! |
Issues enabled. |
Thank you very much. I was thinking, would it make sense to approach the haskell-game people, move your fork there as the main sdl2-ttf repo and then you'd take over sdl2-ttf officially and not as an interim maintainer as it is now? From what I can see, @osa1 is perfectly fine with that: https://github.com/osa1/hsSDL2-ttf/issues/5#issuecomment-244425676 |
I am not really doing any game programming recently, but I can take this package (for I might still need it later). Pull requests are fine for me, though. |
@polarina, @jmcarthur, others: would it make sense to include sdl2-ttf into haskell-game and invite @rongcuid to the team, or would the package be better off as a standalone package maintained by @rongcuid exclusively? BTW, thank you all for your great work on this stuff. |
I'm no longer involved in |
@osa1 sums it up nicely I think, moving it to |
@ocharles: ^^^? :) |
Oh, I've just stumbled upon https://github.com/sbidin/sdl2-ttf. How do these projects compare? Edit: I guess it's not on hackage, but then I see it has come sensible optimizations that are also probably more robust wrt char enconding on Windows/Wine: |
I've forked the repository to @haskell-game. Please open an issue on that repository for people who should have access to it. |
@ocharles: thank you, but actually you have to enable issues on that fork first. :) |
@ocharles: or just add me to the team and I will sort it out. |
Add a cpp-options workaround for windows
This is an implementation of this hack: haskell-game/sdl2#139
It compiles fine on Linux and fixes compilations on Widows (appveyor).