You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
From experience, the soundplay_node crashes after running for an extended period of time.
Poking at it a bit more, it appears to be leaking open file descriptors, and when it hits the OS limit of 1024 open file descriptors, it's unable to create or play sounds and crashes.
[ahendrix] gst objects weren't being properly garbage-collected because they weren't stopped when cache objects were deleted. Added a destructor for cache objects that fixes this.
From experience, the soundplay_node crashes after running for an extended period of time.
Poking at it a bit more, it appears to be leaking open file descriptors, and when it hits the OS limit of 1024 open file descriptors, it's unable to create or play sounds and crashes.
trac data:
The text was updated successfully, but these errors were encountered: