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Bad quality visual meshes for UR3 in ros Kinetic #425

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cocodmdr opened this issue May 29, 2019 · 7 comments · May be fixed by #524
Open

Bad quality visual meshes for UR3 in ros Kinetic #425

cocodmdr opened this issue May 29, 2019 · 7 comments · May be fixed by #524
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@cocodmdr
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cocodmdr commented May 29, 2019

image

Visual meshes are bad quality for UR3 in ros kinetic especially the wrist3.dae.

The mesh is not even centered when moving it with the joint_state_puplisher.

image

Other meshes have strange shading and are not smooth.

image

@gavanderhoorn
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That does indeed not look very good.

Is that the regular UR3 model, or the e-series one?

It might be good to check whether that has always been that way or if things have deteriorated due to post-processing in a contributed PR.

History:

@cocodmdr
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cocodmdr commented May 29, 2019

It is the regular UR3, there are topics about bad shading in the ur_description history like this one :
[(https://github.com//issues/233)]
However I believe the wrist3.dae was forgotten only for the UR3 in this commit by @j-polden : da652cf#diff-ae6e1415a6620b312668ab17564ad6e0

@gavanderhoorn
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However I believe the wrist3.dae was forgotten only for the UR3 in this commit by @j-polden : da652cf#diff-ae6e1415a6620b312668ab17564ad6e0

looks like it, yes.

@dhled
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dhled commented Jul 2, 2019

Method applied is described here: #360

@gavanderhoorn
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did you make any progress with this @rtonnaer?

@gavanderhoorn
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@rtonnaer: I'll unassign this for now. We'll keep the issue around for someone else to work on.

Thanks @ipa-led for some initial investigation.

@Briancbn
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Briancbn commented Jul 6, 2020

Hi, I am familiar with blender, I will be tackling this in wrid20

@Briancbn Briancbn linked a pull request Jul 7, 2020 that will close this issue
@ipa-nhg ipa-nhg linked a pull request Jul 8, 2020 that will close this issue
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6 participants