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Include MeshShape class #1064

Merged
merged 4 commits into from
Oct 31, 2023
Merged

Include MeshShape class #1064

merged 4 commits into from
Oct 31, 2023

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ahcorde
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@ahcorde ahcorde commented Sep 14, 2023

Related with this issue: #763

Signed-off-by: Alejandro Hernández Cordero <ahcorde@gmail.com>
@ahcorde ahcorde self-assigned this Sep 14, 2023
@ahcorde ahcorde mentioned this pull request Sep 14, 2023
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@clalancette clalancette left a comment

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I've left two relatively minor comments. Once those are fixed, I'm happy with this.

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This is a minor point, but I kind of feel like this file should be in the objects subdirectory. That is, it seems to be an object in its own right, and basically everything else that derives from Shape is in the object subdirectory.

@ahcorde What do you think?

Comment on lines 35 to 38
namespace Ogre
{
class ManualObject;
}
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Instead of doing this, can we just #include the appropriate Ogre header? We should also probably add includes for SceneNode, Vector3, SceneManager, etc in here as well.

Signed-off-by: Alejandro Hernández Cordero <ahcorde@gmail.com>
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ahcorde commented Oct 30, 2023

  • Linux Build Status
  • Linux-aarch64 Build Status
  • Windows Build Status

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This looks good to me with green CI.

Signed-off-by: Alejandro Hernández Cordero <ahcorde@gmail.com>
@ahcorde
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ahcorde commented Oct 31, 2023

  • Linux Build Status
  • Linux-aarch64 Build Status
  • Windows Build Status

@ahcorde ahcorde merged commit 01df297 into rolling Oct 31, 2023
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@delete-merged-branch delete-merged-branch bot deleted the ahcorde/rolling/mesh_shape branch October 31, 2023 16:48
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2 participants