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Segfault when quickly adding image displays #202

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Martin-Idel-SI opened this issue Feb 7, 2018 · 0 comments
Open

Segfault when quickly adding image displays #202

Martin-Idel-SI opened this issue Feb 7, 2018 · 0 comments
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@Martin-Idel-SI
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Adding a camera display and quickly adding a few image displays (use "duplicate") can result in an uncaught exception on both Windows and Linux.

This is probably a resource issue with Ogre: The call stack indicates that a new HardwareVertexBuffer cannot be created. Ogre only supports a number of render windows and OpenGLContexts. There is probably not much we can do about this, I just wanted to document the issue here.

@wjwwood wjwwood added the bug Something isn't working label Mar 8, 2018
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