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Adding a camera display and quickly adding a few image displays (use "duplicate") can result in an uncaught exception on both Windows and Linux.
This is probably a resource issue with Ogre: The call stack indicates that a new HardwareVertexBuffer cannot be created. Ogre only supports a number of render windows and OpenGLContexts. There is probably not much we can do about this, I just wanted to document the issue here.
The text was updated successfully, but these errors were encountered:
Adding a camera display and quickly adding a few image displays (use "duplicate") can result in an uncaught exception on both Windows and Linux.
This is probably a resource issue with Ogre: The call stack indicates that a new HardwareVertexBuffer cannot be created. Ogre only supports a number of render windows and OpenGLContexts. There is probably not much we can do about this, I just wanted to document the issue here.
The text was updated successfully, but these errors were encountered: