Pinned repositories

  1. unity3d-package-syncer

    A command line utility that synchronizes asset files from npm packages into an appropriate directory of a game project that is made using the Unity game engine. Please read through the readme befor…

    JavaScript 15 2

  2. unity3d-reorderable-list

    List control for Unity allowing editor developers to add reorderable list controls to their GUIs.

    C# 27 3

  3. unity3d-tile-system

    A tile system extension for the Unity game engine supporting 2D and 3D tiles.

    C# 16 4

  4. unity3d-package-example

    An example npm package that contains some example assets to demonstrate how to create a package for use in games made using the Unity game engine.

    JavaScript

  5. unity3d-ordered-dictionary

    Library for adding ordered dictionaries to custom `ScriptableObject` and `MonoBehaviour` classes in a way that can be serialized by Unity provided that the key and value types are serializable.

    C# 7 1

  6. github-wiki-from-markdown-book

    Generates Github wiki from a book of markdown topics.

    JavaScript

  • List control for Unity allowing editor developers to add reorderable list controls to their GUIs.

    C# 27 3 MIT Updated Oct 27, 2017
  • A tile system extension for the Unity game engine supporting 2D and 3D tiles.

    C# 16 4 MIT Updated Oct 24, 2017
  • Plugin for markdown-it that detects and outputs block level embeds such as videos and supports custom embed services.

    JavaScript 12 41 Updated Oct 16, 2017
  • Discovers services in a project where services are uniquely identified using the .NET type system. A graph can then be constructed to analyze service dependencies.

    C# 1 MIT Updated Oct 6, 2017
  • Service and configuration management for Zenject in Unity games.

    C# 1 MIT Updated Sep 24, 2017
  • Common utility functionality for Unity game projects.

    C# 4 2 MIT Updated Sep 24, 2017
  • Some examples demonstrating how to use the @rotorz/unity3d-reorderable-list library.

    C# 1 MIT Updated Sep 24, 2017
  • Utility functionality for unity3d-package's to ease access to package assets and generated data assets.

    C# MIT Updated Sep 24, 2017
  • Library for adding ordered dictionaries to custom `ScriptableObject` and `MonoBehaviour` classes in a way that can be serialized by Unity provided that the key and value types are serializable.

    C# 7 1 MIT Updated Sep 24, 2017
  • A lightweight localization framework for Unity editor scripts.

    C# 2 1 MIT Updated Sep 24, 2017
  • Fluent style API for constructing custom editor menus presented using `GenericMenu` by default although alternative presentation can be configured for project.

    C# 2 1 MIT Updated Sep 24, 2017
  • Custom popup control for Unity editor interfaces that defers popup menu construction until shown. This is good for situations where the popup is relatively expensive to construct.

    C# 1 MIT Updated Sep 24, 2017
  • An example npm package that contains some example assets to demonstrate how to create a package for use in games made using the Unity game engine.

    C# 4 MIT Updated Sep 24, 2017
  • Utility functionality for reflection and type discovery in .NET.

    C# 1 MIT Updated Sep 24, 2017
  • A lightweight JSON library for .NET and Unity.

    C# 1 MIT Updated Sep 24, 2017
  • Utility functionality for exceptions in .NET.

    C# 1 MIT Updated Sep 24, 2017
  • Generates Github wiki from a book of markdown topics.

    JavaScript MIT Updated Sep 22, 2017
  • Plugin for markdown-it that adds CSS classes to links that fall outside of the specified internal domain(s).

    JavaScript 4 3 MIT Updated Sep 10, 2017
  • A command line utility that synchronizes asset files from npm packages into an appropriate directory of a game project that is made using the Unity game engine. Please read through the readme before using.

    JavaScript 15 2 MIT Updated Sep 9, 2017
  • An example npm package that contains some example assets to demonstrate how to create a package for use in games made using the Unity game engine.

    JavaScript MIT Updated Sep 9, 2017
  • A lightweight localization framework built on top of the NGettext library in .NET. This framework is intended to be used with gettext style tooling although it is possible to provide alternative implementations of the interfaces exposed by this framework.

    C# 1 Updated Sep 8, 2017
  • A cross-platform .NET implementation of the GNU/Gettext library.

    C# 16 MIT Updated Aug 23, 2017
  • Dependency Injection Framework for Unity3D

    C# 241 MIT Updated May 13, 2017
  • Plugin for markdown-it that detects and outputs block level images.

    JavaScript 4 2 MIT Updated Jul 21, 2016
  • jeet

    Forked from mojotech/jeet

    The most advanced, yet intuitive, grid system available for Sass or Stylus

    CSS 287 MIT Updated Apr 21, 2016
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