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Fix Welcome Dialog regression #14096

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merged 4 commits into from Jun 26, 2023
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28 changes: 6 additions & 22 deletions rpcs3/rpcs3qt/main_window.cpp
Expand Up @@ -148,7 +148,6 @@ bool main_window::Init([[maybe_unused]] bool with_cli_boot)
if (enable_play_last)
{
ui->sysPauseAct->setText(tr("&Play last played game"));
ui->sysPauseAct->setShortcut(QKeySequence("Ctrl+R"));
ui->sysPauseAct->setIcon(m_icon_play);
ui->toolbar_start->setToolTip(start_tooltip);
}
Expand Down Expand Up @@ -319,6 +318,12 @@ void main_window::handle_shortcut(gui::shortcuts::shortcut shortcut_key, const Q

switch (shortcut_key)
{
case gui::shortcuts::shortcut::mw_welcome_dialog:
{
welcome_dialog* welcome = new welcome_dialog(m_gui_settings, true, this);
welcome->open();
break;
}
case gui::shortcuts::shortcut::mw_toggle_fullscreen:
{
ui->toolbar_fullscreen->trigger();
Expand Down Expand Up @@ -3397,24 +3402,3 @@ void main_window::dragLeaveEvent(QDragLeaveEvent* event)
{
event->accept();
}

void main_window::keyPressEvent(QKeyEvent* event)
{
QMainWindow::keyPressEvent(event);

if (event->isAutoRepeat() || event->modifiers())
{
return;
}

switch (event->key())
{
case Qt::Key_F1:
{
welcome_dialog* welcome = new welcome_dialog(m_gui_settings, true, this);
welcome->open();
break;
}
default: break;
}
}
1 change: 0 additions & 1 deletion rpcs3/rpcs3qt/main_window.h
Expand Up @@ -135,7 +135,6 @@ private Q_SLOTS:
void dragEnterEvent(QDragEnterEvent* event) override;
void dragMoveEvent(QDragMoveEvent* event) override;
void dragLeaveEvent(QDragLeaveEvent* event) override;
void keyPressEvent(QKeyEvent* event) override;

private:
void ConfigureGuiFromSettings();
Expand Down
2 changes: 2 additions & 0 deletions rpcs3/rpcs3qt/shortcut_settings.cpp
Expand Up @@ -16,6 +16,7 @@ void fmt_class_string<gui::shortcuts::shortcut>::format(std::string& out, u64 ar
case shortcut::mw_toggle_fullscreen: return "mw_toggle_fullscreen";
case shortcut::mw_exit_fullscreen: return "mw_exit_fullscreen";
case shortcut::mw_refresh: return "mw_refresh";
case shortcut::mw_welcome_dialog: return "mw_welcome_dialog";
case shortcut::gw_toggle_fullscreen: return "gw_toggle_fullscreen";
case shortcut::gw_exit_fullscreen: return "gw_exit_fullscreen";
case shortcut::gw_log_mark: return "gw_log_mark";
Expand Down Expand Up @@ -43,6 +44,7 @@ shortcut_settings::shortcut_settings()
{ shortcut::mw_toggle_fullscreen, shortcut_info{ "main_window_toggle_fullscreen", tr("Toggle Fullscreen"), "Alt+Return", shortcut_handler_id::main_window } },
{ shortcut::mw_exit_fullscreen, shortcut_info{ "main_window_exit_fullscreen", tr("Exit Fullscreen"), "Esc", shortcut_handler_id::main_window } },
{ shortcut::mw_refresh, shortcut_info{ "main_window_refresh", tr("Refresh"), "Ctrl+F5", shortcut_handler_id::main_window } },
{ shortcut::mw_welcome_dialog, shortcut_info{ "main_window_welcome_dialog", tr("Show Welcome Dialog"), "F1", shortcut_handler_id::main_window } },
{ shortcut::gw_toggle_fullscreen, shortcut_info{ "game_window_toggle_fullscreen", tr("Toggle Fullscreen"), "Alt+Return", shortcut_handler_id::game_window } },
{ shortcut::gw_exit_fullscreen, shortcut_info{ "game_window_exit_fullscreen", tr("Exit Fullscreen"), "Esc", shortcut_handler_id::game_window } },
{ shortcut::gw_log_mark, shortcut_info{ "game_window_log_mark", tr("Add Log Mark"), "Alt+L", shortcut_handler_id::game_window } },
Expand Down
1 change: 1 addition & 0 deletions rpcs3/rpcs3qt/shortcut_settings.h
Expand Up @@ -23,6 +23,7 @@ namespace gui
mw_toggle_fullscreen,
mw_exit_fullscreen,
mw_refresh,
mw_welcome_dialog,

gw_toggle_fullscreen,
gw_exit_fullscreen,
Expand Down
23 changes: 10 additions & 13 deletions rpcs3/rpcs3qt/welcome_dialog.cpp
Expand Up @@ -19,8 +19,8 @@ welcome_dialog::welcome_dialog(std::shared_ptr<gui_settings> gui_settings, bool
ui->setupUi(this);

setAttribute(Qt::WA_DeleteOnClose);

setWindowFlag(Qt::WindowCloseButtonHint, is_manual_show);

ui->okay->setEnabled(is_manual_show);
ui->i_have_read->setChecked(is_manual_show);
ui->i_have_read->setEnabled(!is_manual_show);
Expand Down Expand Up @@ -49,21 +49,18 @@ welcome_dialog::welcome_dialog(std::shared_ptr<gui_settings> gui_settings, bool
)"
).arg(gui::utils::get_link_style()));

connect(ui->i_have_read, &QCheckBox::clicked, [this, is_manual_show](bool checked)
if (!is_manual_show)
{
if (is_manual_show)
connect(ui->i_have_read, &QCheckBox::clicked, this, [this](bool checked)
{
return;
}

ui->okay->setEnabled(checked);
setWindowFlag(Qt::WindowCloseButtonHint, checked);
});
ui->okay->setEnabled(checked);
});

connect(ui->do_not_show, &QCheckBox::clicked, [this](bool checked)
{
m_gui_settings->SetValue(gui::ib_show_welcome, QVariant(!checked));
});
connect(ui->do_not_show, &QCheckBox::clicked, this, [this](bool checked)
{
m_gui_settings->SetValue(gui::ib_show_welcome, QVariant(!checked));
});
}

connect(ui->okay, &QPushButton::clicked, this, &QDialog::accept);

Expand Down