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Disable GPU Texture Scaling by default #4751

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Jun 13, 2018
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2 changes: 1 addition & 1 deletion rpcs3/Emu/System.h
Original file line number Diff line number Diff line change
Expand Up @@ -368,7 +368,7 @@ struct cfg_root : cfg::node
cfg::_bool debug_output{this, "Debug output"};
cfg::_bool overlay{this, "Debug overlay"};
cfg::_bool gl_legacy_buffers{this, "Use Legacy OpenGL Buffers"};
cfg::_bool use_gpu_texture_scaling{this, "Use GPU texture scaling", true};
cfg::_bool use_gpu_texture_scaling{this, "Use GPU texture scaling", false};
cfg::_bool stretch_to_display_area{this, "Stretch To Display Area"};
cfg::_bool force_high_precision_z_buffer{this, "Force High Precision Z buffer"};
cfg::_bool strict_rendering_mode{this, "Strict Rendering Mode"};
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