Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

README edit #5241

Merged
merged 2 commits into from
Oct 10, 2018
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
30 changes: 15 additions & 15 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,17 +4,17 @@ RPCS3
[![Build Status](https://travis-ci.org/RPCS3/rpcs3.svg?branch=master)](https://travis-ci.org/RPCS3/rpcs3)
[![Build status](https://ci.appveyor.com/api/projects/status/411c4clmiohtx7eo/branch/master?svg=true)](https://ci.appveyor.com/project/rpcs3/rpcs3/branch/master)

The world's first open-source PlayStation 3 emulator/debugger, written in C++ for Windows and Linux.
The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows and Linux.

You can find some basic information in our [**website**](https://rpcs3.net/). Game info is being populated on the [**wiki**](https://wiki.rpcs3.net/).
For discussion about this emulator and PS3 emulation, or game compatibility reports, please visit our [**forums**](https://forums.rpcs3.net) and our [**Discord server**](https://discord.me/RPCS3).
You can find some basic information on our [**website**](https://rpcs3.net/). Game info is being populated on the [**Wiki**](https://wiki.rpcs3.net/).
For discussion about this emulator, PS3 emulation, and game compatibility reports, please visit our [**forums**](https://forums.rpcs3.net) and our [**Discord server**](https://discord.me/RPCS3).

[**Support Lead Developers Nekotekina and kd-11 on Patreon**](https://www.patreon.com/Nekotekina)


## Development

If you want to contribute please take a look at the [Coding Style](https://github.com/RPCS3/rpcs3/wiki/Coding-Style), [Roadmap](https://github.com/RPCS3/rpcs3/wiki/Roadmap) and [Developer Information](https://github.com/RPCS3/rpcs3/wiki/Developer-Information) pages. You should as well contact any of the developers in the forums or in Discord in order to know more about the current situation of the emulator.
If you want to contribute, please take a look at the [Coding Style](https://github.com/RPCS3/rpcs3/wiki/Coding-Style), [Roadmap](https://github.com/RPCS3/rpcs3/wiki/Roadmap) and [Developer Information](https://github.com/RPCS3/rpcs3/wiki/Developer-Information) pages. You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.


## Dependencies
Expand Down Expand Up @@ -48,7 +48,7 @@ MacOS is not supported at this moment because it doesn't meet system requirement


## Building on Windows:
To initialize the repository don't forget to execute `git submodule update --init` to pull the submodules.
To initialize the repository, don't forget to execute `git submodule update --init` to pull the submodules.

### Configuring the Qt plugin (if used)

Expand All @@ -57,7 +57,7 @@ To initialize the repository don't forget to execute `git submodule update --ini

### Building the projects

Open `rpcs3.sln`. The recommended build configuration is `Release - LLVM`, for all purposes.
Open `rpcs3.sln`. The recommended build configuration is `Release - LLVM` for all purposes.

You may want to download precompiled [LLVM libs](https://github.com/RPCS3/llvm/releases/download/continuous-master/llvmlibs.7z) and extract to root rpcs3 folder (which contains `rpcs3.sln`), as well as download and extract [additional libs](https://drive.google.com/uc?export=download&id=1A2eOMmCO714i0U7J0qI4aEMKnuWl8l_R) to `lib\%CONFIGURATION%-x64\` to speed up compilation time (unoptimised/debug libs are currently not available precompiled).

Expand All @@ -77,12 +77,12 @@ If you're not using precompiled libs, build the projects in *__BUILD_BEFORE* fol
- `cd rpcs3`
- `git submodule update --init`
- `cd ..`
4) Configure and compile rpcs3
4) Configure and compile RPCS3
- `mkdir rpcs3_build && cd rpcs3_build`
- `cmake -G "MSYS Makefiles" -DCMAKE_MAKE_PROGRAM=mingw32-make ../rpcs3/`
- `mingw32-make.exe GitVersion && mingw32-make.exe discord-rpc`
- If you use ```-DUSE_SYSTEM_FFMPEG=OFF```, run `mingw32-make ffmpeg-mingw`
5) Build rpcs3
5) Build RPCS3
- Run `mingw32-make` or `mingw32-make -jX` where X is your CPU cores.
6) Copy dependencies
- `cd ./bin`
Expand All @@ -105,7 +105,7 @@ If you're not using precompiled libs, build the projects in *__BUILD_BEFORE* fol
4) `cmake ../rpcs3/ && make GitVersion && make`
5) Run RPCS3 with `./bin/rpcs3`

If you are on MacOS and want to build with brew llvm and qt don't forget to add the following environment variables
If you are on MacOS and want to build with brew llvm and qt, don't forget to add the following environment variables:

* `LLVM_DIR=/usr/local/opt/llvm/` (or wherever llvm was installed).
* `Qt5_DIR=/usr/local/opt/qt/lib/cmake/Qt5` (or wherever qt was installed).
Expand All @@ -116,23 +116,23 @@ When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop no
## CMake Build Options (Linux & Mac OS)

- ```-DUSE_SYSTEM_LIBPNG=ON/OFF``` (default = *OFF*)
Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.
Build against the shared libpng instead of using the built-in one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.

- ```-DUSE_SYSTEM_FFMPEG=ON/OFF``` (default = *OFF*)
Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.
Build against the shared ffmpeg libraries instead of using the built-in patched version. Try this if the built-in version breaks the OpenGL renderer for you.

- ```-DWITHOUT_LLVM=ON/OFF``` (default = *OFF*)
This forces RPCS3 to build without LLVM, not recommended.
This forces RPCS3 to build without LLVM (not recommended).

- ```-DWITH_GDB=ON/OFF``` (default = *OFF*)
This Builds RPCS3 with support for debugging PS3 games using gdb.
This builds RPCS3 with support for debugging PS3 games using gdb.

- ```-DUSE_VULKAN=ON/OFF``` (default = *ON*)
This builds RPCS3 with Vulkan support.

- ```-DUSE_NATIVE_INSTRUCTIONS=ON/OFF``` (default = *ON*)
This builds rpcs3 with -march=native, which is useful for local builds, but not good for packages.
This builds RPCS3 with -march=native, which is useful for local builds, but not good for packages.

## License

Most files are licensed under the terms of GNU GPLv2 License, see LICENSE file for details. Some files may be licensed differently, check appropriate file headers for details.
Most files are licensed under the terms of GNU GPLv2 License; see LICENSE file for details. Some files may be licensed differently; check appropriate file headers for details.