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p_simulation.cc
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p_simulation.cc
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/*
* Player - One Hell of a Robot Server
* Copyright (C) 2004, 2005 Richard Vaughan
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/*
* Desc: A plugin driver for Player that gives access to Stage devices.
* Author: Richard Vaughan
* Date: 10 December 2004
* CVS: $Id$
*/
// DOCUMENTATION ------------------------------------------------------------
/** @addtogroup player
@par Simulation interface
- PLAYER_SIMULATION_REQ_GET_POSE2D player_simulation_pose2d_req_t
- PLAYER_SIMULATION_REQ_SET_POSE2D player_simulation_pose2d_req_t
- PLAYER_SIMULATION_REQ_GET_POSE3D player_simulation_pose3d_req_t
- PLAYER_SIMULATION_REQ_SET_POSE3D player_simulation_pose3d_req_t
- PLAYER_SIMULATION_REQ_SET_PROPERTY player_simulation_property_req_t
- (name) (prop) (value) (description)
- model "color" float[4] [0]=R, [1]=G, [2]=B, [3]=A
- PLAYER_SIMULATION_REQ_GET_PROPERTY player_simulation_property_req_t
- (name) (prop) (value) (description)
- model "color" float[4] [0]=R, [1]=G, [2]=B, [3]=A
- <unused> "time" uint64_t simulation time in usec
*/
// CODE ------------------------------------------------------------
//#define DEBUG
#include <string.h> // for checking get/set property requests
#include <libgen.h> // for dirname(3)
#include <libplayercore/globals.h> // for player_argc & player_argv
#include "p_driver.h"
using namespace Stg;
// these are Player globals
extern bool player_quiet_startup;
extern PlayerTime* GlobalTime;
#define DRIVER_ERROR(X) printf( "Stage driver error: %s\n", X )
////////////////////////////////////////////////////////////////////////////////////
//
// SIMULATION INTERFACE
//
InterfaceSimulation::InterfaceSimulation( player_devaddr_t addr,
StgDriver* driver,
ConfigFile* cf,
int section )
: Interface( addr, driver, cf, section )
{
printf( "a Stage world" ); fflush(stdout);
//puts( "InterfaceSimulation constructor" );
Stg::Init( &player_argc, &player_argv );
StgDriver::usegui = cf->ReadBool(section, "usegui", 1 );
const char* worldfile_name = cf->ReadString(section, "worldfile", NULL );
if( worldfile_name == NULL )
{
PRINT_ERR1( "device \"%s\" uses the Stage driver but has "
"no \"model\" value defined. You must specify a "
"model name that matches one of the models in "
"the worldfile.",
worldfile_name );
return; // error
}
char fullname[MAXPATHLEN];
if( worldfile_name[0] == '/' )
strcpy( fullname, worldfile_name );
else
{
char *tmp = strdup(cf->filename);
snprintf( fullname, MAXPATHLEN,
"%s/%s", dirname(tmp), worldfile_name );
free(tmp);
}
// a little sanity testing
// XX TODO
// if( !g_file_test( fullname, G_FILE_TEST_EXISTS ) )
//{
// PRINT_ERR1( "worldfile \"%s\" does not exist", worldfile_name );
// return;
//}
// create a passel of Stage models in the local cache based on the
// worldfile
// if the initial size is to large this crashes on some systems
StgDriver::world = ( StgDriver::usegui ? new WorldGui( 400, 300, worldfile_name ) : new World(worldfile_name));
assert(StgDriver::world);
puts("");
StgDriver::world->Load( fullname );
//printf( " done.\n" );
// poke the P/S name into the window title bar
// if( StgDriver::world )
// {
// char txt[128];
// snprintf( txt, 128, "Player/Stage: %s", StgDriver::world->token );
// StgDriverworld_set_title(StgDriver::world, txt );
// }
// steal the global clock - a bit aggressive, but a simple approach
delete GlobalTime;
GlobalTime = new StTime( driver );
assert(GlobalTime);
// start the simulation
// printf( " Starting world clock... " ); fflush(stdout);
//world_resume( world );
StgDriver::world->Start();
// this causes Driver::Update() to be called even when the device is
// not subscribed
driver->alwayson = TRUE;
puts( "" ); // end the Stage startup line
}
int InterfaceSimulation::ProcessMessage(QueuePointer &resp_queue,
player_msghdr_t* hdr,
void* data)
{
if(Message::MatchMessage(hdr, PLAYER_MSGTYPE_REQ, PLAYER_CAPABILITIES_REQ, addr))
{
PLAYER_ERROR1("%p\n", data);
player_capabilities_req_t & cap_req = * reinterpret_cast<player_capabilities_req_t *> (data);
if (cap_req.type == PLAYER_MSGTYPE_REQ && (cap_req.subtype == PLAYER_SIMULATION_REQ_SET_POSE3D || cap_req.subtype == PLAYER_SIMULATION_REQ_GET_POSE3D))
{
this->driver->Publish(addr, resp_queue, PLAYER_MSGTYPE_RESP_ACK, PLAYER_CAPABILITIES_REQ);
return 0;
}
}
// Is it a request to get a model's pose in 2D?
if(Message::MatchMessage(hdr, PLAYER_MSGTYPE_REQ,
PLAYER_SIMULATION_REQ_GET_POSE2D,
this->addr))
{
player_simulation_pose2d_req_t* req =
(player_simulation_pose2d_req_t*)data;
PRINT_DEBUG1( "Stage: received request for the 2D position of object \"%s\"\n", req->name );
// look up the named model
Model* mod = StgDriver::world->GetModel( req->name );
if( mod )
{
Pose pose = mod->GetPose();
PRINT_DEBUG3( "Stage: returning location [ %.2f, %.2f, %.2f ]\n",
pose.x, pose.y, pose.a );
player_simulation_pose2d_req_t reply;
memcpy( &reply, req, sizeof(reply));
reply.pose.px = pose.x;
reply.pose.py = pose.y;
reply.pose.pa = pose.a;
this->driver->Publish( this->addr, resp_queue,
PLAYER_MSGTYPE_RESP_ACK,
PLAYER_SIMULATION_REQ_GET_POSE2D,
(void*)&reply, sizeof(reply), NULL );
return(0);
}
else
{
PRINT_WARN1( "Stage: GET_POSE2D request: simulation model \"%s\" not found", req->name );
return(-1);
}
}
// Is it a request to set a model's pose in 2D?
if(Message::MatchMessage(hdr, PLAYER_MSGTYPE_REQ,
PLAYER_SIMULATION_REQ_SET_POSE2D,
this->addr))
{
player_simulation_pose2d_req_t* req =
(player_simulation_pose2d_req_t*)data;
// look up the named model
Model* mod = StgDriver::world->GetModel( req->name );
if( mod )
{
PRINT_DEBUG4( "Stage: moving \"%s\" to [ %.2f, %.2f, %.2f ]\n",
req->name, req->pose.px, req->pose.py, req->pose.pa );
Pose pose = mod->GetPose();
pose.x = req->pose.px;
pose.y = req->pose.py;
pose.a = req->pose.pa;
mod->SetPose( pose );
this->driver->Publish(this->addr, resp_queue,
PLAYER_MSGTYPE_RESP_ACK,
PLAYER_SIMULATION_REQ_SET_POSE2D);
return(0);
}
else
{
PRINT_WARN1( "SETPOSE2D request: simulation model \"%s\" not found", req->name );
return(-1);
}
}
// Is it a request to get a model's pose in 3D?
else if(Message::MatchMessage(hdr, PLAYER_MSGTYPE_REQ,
PLAYER_SIMULATION_REQ_GET_POSE3D,
this->addr))
{
player_simulation_pose3d_req_t* req =
(player_simulation_pose3d_req_t*)data;
PRINT_DEBUG1( "Stage: received request for the 3D position of object \"%s\"\n", req->name );
// look up the named model
Model* mod = StgDriver::world->GetModel( req->name );
if( mod )
{
Pose pose = mod->GetPose();
PRINT_DEBUG4( "Stage: returning location [ %.2f, %.2f, %.2f, %.2f ]\n",
pose.x, pose.y, pose.z, pose.a );
player_simulation_pose3d_req_t reply;
memcpy( &reply, req, sizeof(reply));
reply.pose.px = pose.x;
reply.pose.py = pose.y;
reply.pose.pz = pose.z;
reply.pose.proll = 0; // currently unused
reply.pose.ppitch = 0; // currently unused
reply.pose.pyaw = pose.a;
reply.simtime = mod->GetWorld()->SimTimeNow(); // time in microseconds
this->driver->Publish( this->addr, resp_queue,
PLAYER_MSGTYPE_RESP_ACK,
PLAYER_SIMULATION_REQ_GET_POSE3D,
(void*)&reply, sizeof(reply), NULL );
return(0);
}
else
{
PRINT_WARN1( "Stage: GET_POSE3D request: simulation model \"%s\" not found", req->name );
return(-1);
}
}
// Is it a request to set a model's pose in 3D?
if(Message::MatchMessage(hdr, PLAYER_MSGTYPE_REQ,
PLAYER_SIMULATION_REQ_SET_POSE3D,
this->addr))
{
player_simulation_pose3d_req_t* req =
(player_simulation_pose3d_req_t*)data;
// look up the named model
Model* mod = StgDriver::world->GetModel( req->name );
if( mod )
{
PRINT_DEBUG5( "Stage: moving \"%s\" to [ %.2f, %.2f, %.2f %.2f ]\n",
req->name, req->pose.px, req->pose.py, req->pose.pz, req->pose.pyaw );
Pose pose = mod->GetPose();
pose.x = req->pose.px;
pose.y = req->pose.py;
pose.z = req->pose.pz;
pose.a = req->pose.pyaw;
// roll and pitch are unused
mod->SetPose( pose );
this->driver->Publish(this->addr, resp_queue,
PLAYER_MSGTYPE_RESP_ACK,
PLAYER_SIMULATION_REQ_SET_POSE3D);
return(0);
}
else
{
PRINT_WARN1( "SETPOSE2D request: simulation model \"%s\" not found", req->name );
return(-1);
}
}
// see line 2661 of player_interfaces.h for header names and stuff
// Is it a request to set a model's property?
else if(Message::MatchMessage(hdr, PLAYER_MSGTYPE_REQ,
PLAYER_SIMULATION_REQ_SET_PROPERTY,
this->addr))
{
player_simulation_property_req_t* req =
(player_simulation_property_req_t*)data;
/* check they want to set the colour. If they don't
* then that's too bad for them. */
//strncmp returns 0 if the strings match
if( strncmp(req->prop, "color", (size_t)req->prop_count) )
{
PRINT_WARN1("Property \"%s\" can not be set. Options are \"color\"", req->prop);
return(-1);
}
/* check the value given is an array of four floats */
if(req->value_count != sizeof(float)*4)
{
PRINT_WARN("Value given by SetProperty must be an array of 4 floats\n");
return(-1);
}
// look up the named model
Model* mod = StgDriver::world->GetModel( req->name );
// if the requested model exists...
if( mod )
{
int ack = 0;
float *col = (float *)req->value;
Color newColour = Color(col[0], col[1], col[2], col[3]);
mod->SetColor(newColour);
this->driver->Publish(this->addr, resp_queue,
ack==0 ? PLAYER_MSGTYPE_RESP_ACK : PLAYER_MSGTYPE_RESP_NACK,
PLAYER_SIMULATION_REQ_SET_PROPERTY);
return(0);
}
else
{
PRINT_WARN1( "SET_PROPERTY request: simulation model \"%s\" not found", req->name );
return(-1);
}
}
// Is it a request to get a model's property?
else if(Message::MatchMessage(hdr, PLAYER_MSGTYPE_REQ,
PLAYER_SIMULATION_REQ_GET_PROPERTY,
this->addr))
{
player_simulation_property_req_t* req =
(player_simulation_property_req_t*)data;
// check they want to set the colour.
//strncmp returns 0 if the strings match
if( !(strncmp(req->prop, "color", (size_t)req->prop_count) ))
{
// check the value given is an array of four floats
if(req->value_count != sizeof(float)*4)
{
PRINT_WARN("Colour requires an array of 4 floats to store\n");
return(-1);
}
// look up the named model
Model* mod = StgDriver::world->GetModel( req->name );
if( mod )
{
Color newColour = mod->GetColor(); //line 2279 of stage.hh
// make an array to hold it as floats
float col[4];
col[0] = newColour.r;
col[1] = newColour.g;
col[2] = newColour.b;
col[3] = newColour.a;
//copy array of floats into memory provided in the req structure
memcpy(req->value, col, req->value_count);
//make a new structure and copy req into it
player_simulation_property_req_t reply;
memcpy( &reply, req, sizeof(reply));
//put col array into reply
memcpy(reply.value, col, reply.value_count);
this->driver->Publish( this->addr, resp_queue,
PLAYER_MSGTYPE_RESP_ACK,
PLAYER_SIMULATION_REQ_GET_PROPERTY,
(void*)&reply, sizeof(reply), NULL );
return(0);
}
else
{
PRINT_WARN1( "GET_PROPERTY request: simulation model \"%s\" not found", req->name );
return(-1);
}
}
else if( strncmp(req->prop, "time", (size_t)req->prop_count ) == 0 )
{
// check the value given is a uint64_t
if(req->value_count != sizeof(uint64_t))
{
PRINT_WARN("Simulation time requires a uint64_t to store\n");
return(-1);
}
//return simulation time
// look up the named model
Model* mod = StgDriver::world->GetModel( req->name );
if( mod )
{
//make a new structure and copy req into it
player_simulation_property_req_t reply;
memcpy( &reply, req, sizeof(reply));
// and copy the time data
*(uint64_t*)&reply.value = mod->GetWorld()->SimTimeNow();
this->driver->Publish( this->addr, resp_queue,
PLAYER_MSGTYPE_RESP_ACK,
PLAYER_SIMULATION_REQ_GET_PROPERTY,
(void*)&reply, sizeof(reply), NULL );
return(0);
}
else
{
PRINT_WARN1( "GET_PROPERTY request: simulation model \"%s\" not found", req->name );
return(-1);
}
}
else
{
PRINT_WARN1("Property \"%s\" is not accessible. Options are \"color\", \"_mp_color\", or \"colour\" for changing colour. \"simtime\" or \"sim_time\" for getting the simulation time.", req->prop);
return(-1);
}
}
else
{
// Don't know how to handle this message.
PRINT_WARN2( "simulation doesn't support msg with type/subtype %d/%d",
hdr->type, hdr->subtype);
return(-1);
}
}