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add clicks section
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rubenpieters committed May 31, 2023
1 parent 4c19e69 commit 79343db
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Showing 2 changed files with 24 additions and 3 deletions.
23 changes: 20 additions & 3 deletions data/input/01_game_concepts.yaml
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Expand Up @@ -384,9 +384,26 @@ sections:
snippet: |
Working a job, making connections, and especially jacking in—everything you do takes time, and it always goes by faster than you think. A click represents an abstract amount of time spent on a particular activity, either several hours all at once or scattered across the day.
rules:
- rule: rule_allotted_clicks
text: |-
As the first step of a player's turn, they gain an allotted number of clicks to spend during the action phase of that turn. See {ref:chpt_turns} for details about the procedures of player turns.
- rule: rule_click
text: A {term:click} ([click]) is the basic unit of activity. Players spend their clicks to perform actions and trigger abilities. Each click counter represents 1 click.
- subsection: rule_allotted_clicks
text: As the first step of a player's turn, they gain an allotted number of clicks to spend during the action phase of that turn. See {ref:chpt_turns} for details about the procedures of player turns.
rules:
- rule: rule_corp_allotted_clicks
text: The Corp receives 3[click] on each of their turns.
- rule: rule_runner_allotted_clicks
text: The Runner receives 3[click] on each of their turns.
- subsection: rule_gain_spend_lose_clicks
text: Players can gain, lose, or spend clicks.
rules:
- rule: rule_gain_clicks
text: A player {term:gains} clicks whenever the number of clicks they have is increased.
- rule: rule_lose_spend_clicks
text: If a player {term:loses} or {term:spends} clicks, the number of clicks they have is reduced by that amount. The terms "lose" and "spend" are not synonymous for the purposes of meeting conditions and restrictions of card abilities.
- rule: rule_click_actions
text: Paid abilities that begin with [click] are actions and have special timing rules (see {ref:sec_actions}). Aside from taking actions, there are no special restrictions to how or when a player can spend their clicks during their turn.
- rule: rule_priority
text: Some cards have the subtype {subtype:priority} and the text, "Play only as your first [click]." A player can only play a {subtype:priority} card using the basic action to play an event or operation, and only if they have not spent any other clicks that turn. Losing clicks does not affect a player's ability to play a {subtype:priority} card.

- section: sec_objects
text: Objects
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4 changes: 4 additions & 0 deletions data/input/05_turns.yaml
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Expand Up @@ -7,6 +7,10 @@ sections:
- rule: rule_turn
text: |-
A {term:turn} is a duration of time during which a player may take actions and is the first to receive priority to act during priority windows.
- section: sec_actions
text: Actions

- section: sec_steps_corps_turn
text: Steps of the Corp's Turn
rules:
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