New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

codegen-units + ThinLTO is not as good as codegen-units = 1 #47745

Open
nagisa opened this Issue Jan 25, 2018 · 10 comments

Comments

Projects
None yet
10 participants
@nagisa
Copy link
Contributor

nagisa commented Jan 25, 2018

We recently had a fair amount of reports about code generation quality drop. One of the recent causes for the quality drop is the enablement of codegen-units and ThinLTO.

It seems that ThinLTO is not capable of producing results matching those obtained by compiling without codegen-units in the first place.

The list of known reports follows:

Improvements to ThinLTO quality are inbound with the soon-to-happen LLVM upgrade(s), however those do not help sufficiently, it would be nice to figure out why ThinLTO is not doing good enough job.

cc @alexcrichton @nikomatsakis

@nikomatsakis

This comment has been minimized.

Copy link
Contributor

nikomatsakis commented Jan 25, 2018

Thanks for filing this @nagisa =)

@alexcrichton

This comment has been minimized.

Copy link
Member

alexcrichton commented Jan 26, 2018

Indeed thanks! I'll try to take a closer look at this when we've upgraded LLVM

@matthiaskrgr

This comment has been minimized.

Copy link
Contributor

matthiaskrgr commented Feb 15, 2018

By the way there is a great talk about how thinlto is designed here: https://www.youtube.com/watch?v=p9nH2vZ2mNo in case people are curious. :)

@robsmith11

This comment has been minimized.

Copy link

robsmith11 commented Mar 3, 2018

Matrix multiplication is slower with thinlto + multiple codege-units using https://github.com/bluss/matrixmultiply .

I can create a minimal example if needed.

@johnthagen

This comment has been minimized.

Copy link
Contributor

johnthagen commented Dec 15, 2018

I've always thought that there should be another Cargo profile, something like:

# The publish profile, used for `cargo build --publish`.
[profile.publish]
# (...) everything else the same as profile.release except:
lto = true        # Enable full link-time optimization.
codegen-units = 1 # Use only 1 codegen-unit to enable full optimizations.

Because I feel like there should be a distinction between release builds the developer compiles on their local machine during development (not debug builds, but "fast" release builds) and truly publishable builds (like, for example the version of Firefox that is released for public consumption) in which case sacrificing build time once is more acceptable.

I realize the status-quo for C/C++ is to also not enable LTO by default, but it just seems strange to me to have to opt into these kinds of performance enhancements when the cost (for published binaries) is a one-time compile time cost.

@HadrienG2

This comment has been minimized.

Copy link

HadrienG2 commented Dec 15, 2018

I think "publish" is uncomfortably close to "release". But I could get behind a "debug/optimize/release" terminology proposal.

@forrestthewoods

This comment has been minimized.

Copy link

forrestthewoods commented Jan 29, 2019

Historically I've used debug, internal, release, retail.

Plus a few variations with "add-ons" such as "Retail-Logging" or "Retail-Instrumented".

For Rust instead of 'Retail' I'd propose MaxSpeed. Whatever it's called, a profile with lto=true and codegen-units=1 is definitely a good idea!

@brson

This comment has been minimized.

Copy link
Contributor

brson commented Jan 31, 2019

@johnthagen I agree that today's 'release' profile seems to have two use cases that want different configurations. Is it possible to create custom cargo profiles? Is there an upstream cargo issue for this?

@johnthagen

This comment has been minimized.

Copy link
Contributor

johnthagen commented Jan 31, 2019

@brson It looks like it's not yet implemented, but it is has been discussed for several years.

Perhaps @matklad has some more up-to-date information on this?

@matklad

This comment has been minimized.

Copy link
Member

matklad commented Jan 31, 2019

My understanding is that "custom profiles" are pretty far-away at this moment (we need to do profile overrides first), however we do have config profiles nightly features, which allows overriding profile via .cargo/config. This might be used, for example, to specify codegen-units=1 on the build-server which produces release artifacts.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment