Skip to content
Avatar
🦊
What does the doc say?
🦊
What does the doc say?

Highlights

Organizations

@rust-osdev

Sponsoring

@dimforge @wezm @stjepang

Pinned

  1. Implementation of triple buffering in Rust

    Rust 44

  2. 1
    Hello, Rust community!
    2
    
                  
    3
    My name is Hadrien and I am a software performance engineer in a particle physics lab. My daily job is to figure out ways to make
    4
    scientific software use hardware more efficiently without sacrificing its correctness, primarily by adapting old-ish codebases to
    5
    the changes that occured in the software and computing landscape since the days where they were designed:
  3. Unified repository for my Spack-based Docker recipes

    Dockerfile 3

  4. Experiment-independent toolkit for (charged) particle track reconstruction in (high energy) physics experiments implemented in modern C++

    C++ 32 49

  5. Rust port of the "3photons" Monte Carlo simulation

    Rust 7 1

  6. Julia port of the "3photons" Monte Carlo simulation

    Julia 3

1,045 contributions in the last year

Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Jan Mon Wed Fri

Contribution activity

January 2021

Created 2 repositories

Created a pull request in spack/spack that received 2 comments

[acts] Add version 4.1, bump minimal dependencies

As usual, this PR is pending a test build on my side before it is ready to be merged, but published early for the benefit of other people who use the

+10 −9 2 comments
Reviewed 1 pull request in 1 repository

Seeing something unexpected? Take a look at the GitHub profile guide.

You can’t perform that action at this time.