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Implementation of triple buffering in Rust
Hello, Rust community!
My name is Hadrien and I am a software performance engineer in a particle physics lab. My daily job is to figure out ways to make
scientific software use hardware more efficiently without sacrificing its correctness, primarily by adapting old-ish codebases to
the changes that occured in the software and computing landscape since the days where they were designed:
Unified repository for my Spack-based Docker recipes
Experiment-independent toolkit for (charged) particle track reconstruction in (high energy) physics experiments implemented in modern C++
Rust port of the "3photons" Monte Carlo simulation
Julia port of the "3photons" Monte Carlo simulation
As usual, this PR is pending a test build on my side before it is ready to be merged, but published early for the benefit of other people who use the
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