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Change &mut *y to &mut x #814
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Instead of having to explain why ```rs let mut x = 100; let y = &mut x; let mut z_owned = *y; let z = &mut z_owned; *y += 100; *z += 1000; ``` and ```rs let mut x = 100; let y = &mut x; let z = &mut *y; *y += 100; *z += 1000; ``` are different, you still get the point across about having only one mutable reference. As it stands, this exercise does too much (dereferencing and having only one mutable reference), and by doing so confuses people. Example of someone being confused by this: <https://discord.com/channels/273534239310479360/273541522815713281/872689531428692040>
shadows-withal
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Sep 25, 2021
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Good idea, thanks!
@all-contributors please add @frogtd for content |
@diannasoriel I've put up a pull request to add @frogtd! 🎉 |
catull
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to catull/rustlings
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Oct 21, 2021
Instead of having to explain why ```rs let mut x = 100; let y = &mut x; let mut z_owned = *y; let z = &mut z_owned; *y += 100; *z += 1000; ``` and ```rs let mut x = 100; let y = &mut x; let z = &mut *y; *y += 100; *z += 1000; ``` are different, you still get the point across about having only one mutable reference. As it stands, this exercise does too much (dereferencing and having only one mutable reference), and by doing so confuses people. Example of someone being confused by this: <https://discord.com/channels/273534239310479360/273541522815713281/872689531428692040>
bugaolengdeyuxiaoer
pushed a commit
to bugaolengdeyuxiaoer/rustlings
that referenced
this pull request
Dec 28, 2021
Instead of having to explain why ```rs let mut x = 100; let y = &mut x; let mut z_owned = *y; let z = &mut z_owned; *y += 100; *z += 1000; ``` and ```rs let mut x = 100; let y = &mut x; let z = &mut *y; *y += 100; *z += 1000; ``` are different, you still get the point across about having only one mutable reference. As it stands, this exercise does too much (dereferencing and having only one mutable reference), and by doing so confuses people. Example of someone being confused by this: <https://discord.com/channels/273534239310479360/273541522815713281/872689531428692040>
ppp3
pushed a commit
to ppp3/rustlings
that referenced
this pull request
May 23, 2022
Instead of having to explain why ```rs let mut x = 100; let y = &mut x; let mut z_owned = *y; let z = &mut z_owned; *y += 100; *z += 1000; ``` and ```rs let mut x = 100; let y = &mut x; let z = &mut *y; *y += 100; *z += 1000; ``` are different, you still get the point across about having only one mutable reference. As it stands, this exercise does too much (dereferencing and having only one mutable reference), and by doing so confuses people. Example of someone being confused by this: <https://discord.com/channels/273534239310479360/273541522815713281/872689531428692040>
dmoore04
pushed a commit
to dmoore04/rustlings
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Sep 11, 2022
Instead of having to explain why ```rs let mut x = 100; let y = &mut x; let mut z_owned = *y; let z = &mut z_owned; *y += 100; *z += 1000; ``` and ```rs let mut x = 100; let y = &mut x; let z = &mut *y; *y += 100; *z += 1000; ``` are different, you still get the point across about having only one mutable reference. As it stands, this exercise does too much (dereferencing and having only one mutable reference), and by doing so confuses people. Example of someone being confused by this: <https://discord.com/channels/273534239310479360/273541522815713281/872689531428692040>
Spacebody
pushed a commit
to Spacebody/my-rustlings
that referenced
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Nov 18, 2022
Instead of having to explain why ```rs let mut x = 100; let y = &mut x; let mut z_owned = *y; let z = &mut z_owned; *y += 100; *z += 1000; ``` and ```rs let mut x = 100; let y = &mut x; let z = &mut *y; *y += 100; *z += 1000; ``` are different, you still get the point across about having only one mutable reference. As it stands, this exercise does too much (dereferencing and having only one mutable reference), and by doing so confuses people. Example of someone being confused by this: <https://discord.com/channels/273534239310479360/273541522815713281/872689531428692040>
ComixHe
pushed a commit
to ComixHe/rustlings
that referenced
this pull request
Jun 20, 2023
Instead of having to explain why ```rs let mut x = 100; let y = &mut x; let mut z_owned = *y; let z = &mut z_owned; *y += 100; *z += 1000; ``` and ```rs let mut x = 100; let y = &mut x; let z = &mut *y; *y += 100; *z += 1000; ``` are different, you still get the point across about having only one mutable reference. As it stands, this exercise does too much (dereferencing and having only one mutable reference), and by doing so confuses people. Example of someone being confused by this: <https://discord.com/channels/273534239310479360/273541522815713281/872689531428692040>
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Instead of having to explain why
and
are different, you still get the point across about having only one mutable reference.
As it stands, this exercise does too much (dereferencing and having only one mutable reference), and by doing so confuses people.
Example of someone being confused by this:
https://discord.com/channels/273534239310479360/273541522815713281/872689531428692040
(this is in the rust community discord https://discord.com/invite/rust-lang-community)