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The openrw crashes at beginning of the first mission #167

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gbudny opened this issue Jul 2, 2016 · 1 comment
Closed

The openrw crashes at beginning of the first mission #167

gbudny opened this issue Jul 2, 2016 · 1 comment

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@gbudny
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gbudny commented Jul 2, 2016

Hi

I noticed that Openrw crashes at beginning of the first mission;

gdb ./rwgame
GNU gdb (Ubuntu 7.11.1-0ubuntu1~16.04) 7.11.1
Copyright (C) 2016 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
Type "show configuration" for configuration details.
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>.
Find the GDB manual and other documentation resources online at:
<http://www.gnu.org/software/gdb/documentation/>.
For help, type "help".
Type "apropos word" to search for commands related to "word"...
Reading symbols from ./rwgame...(no debugging symbols found)...done.
(gdb) run
Starting program: /home/gbudny/Desktop/openrw-build/rwgame/rwgame 
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
[New Thread 0x7fffed456700 (LWP 1028)]
I [Game] Game directory: /home/gbudny/GTAIII
Max UBO Size: 65536
UBO Alignment: 256
Max batch size: 512
I [Renderer] OpenGL Renderer Version: 3.3.0 NVIDIA 340.96 (GLSL 3.30 NVIDIA via Cg compiler) Vendor: NVIDIA Corporation
[New Thread 0x7fffeaea0700 (LWP 1029)]
[Thread 0x7fffeaea0700 (LWP 1029) exited]
[New Thread 0x7fffeaea0700 (LWP 1030)]
[New Thread 0x7fffe669e700 (LWP 1031)]
I [Data] Loaded 42 zones from /home/gbudny/GTAIII/data/gta3.zon
I [Game] Started
[New Thread 0x7fffe619d700 (LWP 1032)]
I [World] Loaded cutscene: BET
[New Thread 0x7fffe599c700 (LWP 1033)]
I [World] Loaded cutscene: JB
[Thread 0x7fffe619d700 (LWP 1032) exited]
I [World] Creating Vehicle ID 116 (POLICAR)
I [World] Creating Vehicle ID 117 (ENFORCR)
I [World] Creating Vehicle ID 130 (RUMPO)
I [World] Creating Vehicle ID 96 (PATRIOT)
I [World] Creating Vehicle ID 110 (TAXI)
I [World] Creating Vehicle ID 105 (CHEETAH)
I [World] Creating Vehicle ID 92 (STINGER)
I [World] Creating Vehicle ID 105 (CHEETAH)
I [World] Creating Vehicle ID 92 (STINGER)
I [World] Creating Vehicle ID 111 (KURUMA)
I [World] Creating Vehicle ID 110 (TAXI)
I [World] Creating Vehicle ID 111 (KURUMA)
I [World] Creating Vehicle ID 110 (TAXI)
I [World] Creating Vehicle ID 111 (KURUMA)
[Thread 0x7fffe599c700 (LWP 1033) exited]
I [World] Creating Vehicle ID 111 (KURUMA)
I [World] Creating Vehicle ID 111 (KURUMA)
I [World] Creating Vehicle ID 108 (MOONBM)
I [World] Creating Vehicle ID 93 (LINERUN)
I [World] Creating Vehicle ID 116 (POLICAR)
I [World] Creating Vehicle ID 116 (POLICAR)
I [World] Creating Vehicle ID 91 (IDAHO)
I [World] Creating Vehicle ID 130 (RUMPO)
I [World] Creating Vehicle ID 129 (STALION)
I [World] Creating Vehicle ID 127 (COACH)
I [World] Creating Vehicle ID 127 (COACH)
I [World] Creating Vehicle ID 103 (PONY)
I [World] Creating Vehicle ID 104 (MULE)

Thread 1 "rwgame" received signal SIGSEGV, Segmentation fault.
0x00007ffff7b7d409 in btDiscreteDynamicsWorld::calculateSimulationIslands() ()
   from /usr/lib/x86_64-linux-gnu/libBulletDynamics.so.2.83
(gdb) bt
#0  0x00007ffff7b7d409 in btDiscreteDynamicsWorld::calculateSimulationIslands()
    () from /usr/lib/x86_64-linux-gnu/libBulletDynamics.so.2.83
#1  0x00007ffff7b83a14 in btDiscreteDynamicsWorld::internalSingleStepSimulation(float) () from /usr/lib/x86_64-linux-gnu/libBulletDynamics.so.2.83
#2  0x00007ffff7b83c42 in btDiscreteDynamicsWorld::stepSimulation(float, int, float) () from /usr/lib/x86_64-linux-gnu/libBulletDynamics.so.2.83
#3  0x00000000004492b0 in RWGame::tick(float) ()
#4  0x000000000044cec4 in RWGame::run() ()
#5  0x000000000043ede0 in main ()

This is happening close to the same area like in this bug:

#90

@danhedron
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Based on the stack trace, this has the same cause as #91.

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