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Added
Artwork by Juho Huttunen
Paper watercolours in DMG style by /u/FlamableConcrete
Two column style
Some auto-updating elements
Goblins
Castles
Dungeons
Prisoners
Sieges
Infinite breadcrumbs
Hover information for settlement size
Description of racial makeup to the start page.
Ability to edit dominant gender
Customers and expanded relationships
Relationships between buildings and NPCs
Added race in dropdown NPC creation tool in the toolbox.
Changed
Equality slider has changed; previously 0 was a completely matriarchal society, 50 was perfect egalitarianism, and 100 was patriarchal. Now, there is a dropdown for which gender is the 'dominant' gender, and 0 is sexist with 100 being perfect egalitarianism.
Changed the function that generates initial buildings to test for whether a person with the corresponding profession lives in the town (don't flip a coin to see if there's a bakery when you've already got a concrete answer of whether there's a baker!)
Population definitions for villages, towns, and cities have been increased.
Fixed some bugs introduced in the last update.
Bug fixes for Tippy on profiles
Fix tavern material being [object Object]
Alchemist bugs
Fix creating new faction.
Fix some slider bugs.
Fix tavern material bug.
Put patreon supporters list in a table.
Improvements to onboarding process and tutorial.
Formatting improvements in town edit
Fixed empty headers sometimes appearing in shops
Removed
'Return' option in profile pages has been removed to force navigation through the breadcrumb.
Known issues
Sliders are still very bugged. We know.
Tippy not being used in Settings menu
Still no consistent style language between links that take to new page, append, or replace existing content
Spymasters still sometimes live in abject poverty.
Sticky heading does not span the entire width on some viewports
NPC profiles still break on refresh
Changing town name still does not update establishments