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hex map

drawing

define hex map in terms of rows/columns, calculate multiplier from there

Also split out x vs y multiplier

modeling

use cl-graph to model the hexmap

  1. after drawing

    build up row/column and x/y for each hex, then loop over building vertex/edges afterwards?

  2. before drawing use the row/col limits to generate the graph first, then walk the graph to draw the map?

interaction

highlight a hex on mouseover

highlight hexes with a given radius

source code

refactor in /src folder

use unwind-protect in with-hexmap

tests?

logging framework

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library to draw and work with hexagonal maps in SDL

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